Firegraft offset guide

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Jonstone
Posts: 15
Joined: Wed Jun 24, 2009 6:45 am

Postby Jonstone » Mon Jul 13, 2009 11:13 pm

I got these to work! yeah :) Now I just need the exe edit for cloak. Does anyone have and can they upload?
Jonstone
Posts: 15
Joined: Wed Jun 24, 2009 6:45 am

Postby Jonstone » Tue Jul 14, 2009 8:57 pm

Oh. I thought it worked in 1.15? How about spidermines? I could use that one.
Jonstone
Posts: 15
Joined: Wed Jun 24, 2009 6:45 am

Postby Jonstone » Mon Jul 20, 2009 8:25 pm

thankyou for the spidermines and the pm. I couldn't seem to get 1.15 cloak to work so yeah maybe it is broken.

How about the recall exe edits? I would like to add a teleport to my mod so I would need to be able to reverse recall. Maybe the timer as well.
Symmetry
Posts: 78
Joined: Mon May 07, 2007 10:57 am

Postby Symmetry » Sat Jul 25, 2009 4:47 pm

Mirrored post from Modcrafters:

Alright, so I'm trying to update the scanner sweep 'unit created ID' exe edit, but I'm having some trouble. I downgraded to 1.15.1, opened cheat engine and went to the offset (00465360). I went up one line, copied it:

Code: Select all

0046535B - bf 45 fc 51 b9          - mov edi,b951fc45


upgraded to 1.16.1 and searched for it. I got no results. Am I doing something wrong?
Symmetry
Posts: 78
Joined: Mon May 07, 2007 10:57 am

Postby Symmetry » Sat Jul 25, 2009 6:33 pm

Thanks a ton! Works great. Thanks :)
Jonstone
Posts: 15
Joined: Wed Jun 24, 2009 6:45 am

Postby Jonstone » Fri Aug 28, 2009 4:36 pm

Nice and thnx. What are you using the scanner sweep for?
Ryofsky
Posts: 18
Joined: Sat Oct 11, 2008 1:35 am

Postby Ryofsky » Sun Dec 27, 2009 7:15 am

ShadowFlare wrote:If a version is released with all of the non-working ones having been removed/disabled, I'd consider adding this data file to SCMLoader.
IIRC, PEAI.exe has all of the non-working ones disabled. Looks like the Tools section also has an unofficial 1.16.1FGraft with all of the non-working ones removed as well. We should just find the rest anyways! They seem easy enough.

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