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Posted: Wed Jun 29, 2011 5:12 am
i didn't knew of this really, this definatly will save me lots of time, AWESOME JOB guys @.@ now i can resume my mods finally
Posted: Thu Jun 30, 2011 10:05 am
Posted: Thu Jun 30, 2011 1:22 pm
Posted: Fri Jul 01, 2011 5:16 am
Awesome! Thanks man. Only small detail is there is no 1161 in my firegraft folder originally.
*I tried it, doesn't seem the new ones show up in my exe edits. I'm using Firegraft 0.93
Posted: Sat Jul 02, 2011 5:39 pm
Is there any chance to make those new exe edits work with 1.15.1?
Posted: Sun Jul 03, 2011 3:05 pm
Posted: Mon Jul 04, 2011 3:35 am
Posted: Wed Jul 27, 2011 1:48 pm
Well... the exe edits seem great. But FireGraft seems to have issues with the Original campaigns...
I just did some modding with some modified button sets and exe edits, but when I try to start Original campaigns, nothing happens after I clicked the episode. The Expansion (Brood War) campaigns work, however.
It seems the no-cd feature of SC 1.15.2 and later have to process the starcraft.mpq and broodwar.mpq during the main title screen. (probably picking the right mpq up and cache it) After you select Original or Expansion, there should be a lag before you go to character selection screen. However, the lag isn't there in a FireGraft executable... maybe it was hardcoded to read broodwar.mpq directly so the mods won't work with Original campaigns (starcraft.mpq).
Is there anything to do with that? Or I have to stick on the fact that I cannot use modded button sets and exe edits in and just in the Original campaigns?
Posted: Wed Jul 27, 2011 9:34 pm
Interesting bug w/ Firegraft. I never noticed that little hesitation before the character selection screen.
Are the 3 broodwar campaign trees not enough for your project?
Posted: Wed Jul 27, 2011 11:28 pm