And i also suggest some terrors for Zerg vs Zerg late.
Sorry, I didn't get that. What are "terrors?"
As for this file which I've forgotten about lately. I think I'll upload one more file-- 1.0; it'd be the last version aside from critical errors.
That doesn't mean that new scripts can't take part in BWAI though. Entropy III will continue on as a BWAI launcher package that can be updated by anyone on a whim. The exe file will remain unchanged, but since BWAI launcher is the future of BWAI, I think this will be best. Both the exe and the package will be available on the front page when it's ready. But in any case, I think I've had my fun here, and would really like to get back to playing mods. But I'm sure people will use BWAIlauncher to take the AIs to an even higher level than I could have ever imagined, once again.
Planned Changes in 1.0:
I noted in PEAI, that cheats are off. Since Bajadulce did note the Entropy is supposed to eschew cheats, single player cheats will be off in Melee and Free for All.
As for UMS template , I'm not really sure on how that works... (Fixed or random start locations doesn't seem correct for either setting-- it should be decided by the map) Then again, the custom AIs don't really function right on UMS and wasn't really supported anyways.
The Entropy exe located in BWAI launcher will be used, instead of the current file.
Scripts: I will wait for all existing scripts that are active to work out their quirks first. If you really are that desperate to see the latest and greatest in scripts, I may go around getting the package ready for upload.
The Entropy package versions will be referred to by date.
Currently, the Entropy files are quite behind the new ones and so it'll take a while to stick them in.