Rocky II Zerg and Protoss AI (Updated 02/02/12)
- Archon_Wing
- Posts: 903
- Joined: Wed Jul 25, 2007 11:22 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
- Archon_Wing
- Posts: 903
- Joined: Wed Jul 25, 2007 11:22 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
- Archon_Wing
- Posts: 903
- Joined: Wed Jul 25, 2007 11:22 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
- JH24
- Posts: 323
- Joined: Sat Mar 14, 2009 6:25 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
I know it's late, but "Happy New Year" everyone!
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I can't believe it's been so long. It's great to see that the forum is still here. So many good memories are coming back now.
The last few months I've been playing around a bit with my older scripts. My AI is not much, but I just wanted to upload a (small) update for my Protoss and Zerg AI.
To play, right click the files below and save them to your BWAILauncherPackages01) Entropy (Non-Cheating)/ (Zerg or Protoss) directory.
You can find the BWAIlauncher in this topic: index.php?showtopic=647&pid=8174&st=0&#entry8174
===
I can't believe it's been so long. It's great to see that the forum is still here. So many good memories are coming back now.
The last few months I've been playing around a bit with my older scripts. My AI is not much, but I just wanted to upload a (small) update for my Protoss and Zerg AI.
To play, right click the files below and save them to your BWAILauncherPackages01) Entropy (Non-Cheating)/ (Zerg or Protoss) directory.
You can find the BWAIlauncher in this topic: index.php?showtopic=647&pid=8174&st=0&#entry8174
- Archon_Wing
- Posts: 903
- Joined: Wed Jul 25, 2007 11:22 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
- JH24
- Posts: 323
- Joined: Sat Mar 14, 2009 6:25 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
All Zerg and Protoss AI's have been uploaded on page 1: index.php?showtopic=509&view=findpost&p=6220
- JH24
- Posts: 323
- Joined: Sat Mar 14, 2009 6:25 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
The Zerg vanilla and expansion AI's (non-cheating and cheating) have been updated to version 2.1
index.php?showtopic=509&st=0&p=6220&#entry6220
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Changes for Zerg v2.1:
(All Zerg scripts) Some small changes (Timings/Build Orders) to make the AI behave a bit smoother/faster.
(All Zerg scripts) Decreased the chance a bit of the AI moving towards Hive Tech.
(All Zerg scripts) Fixed some mistakes which could slow the script down. (For example not having enough Evolution Chambers for all the upgrades)
(All Zerg scripts) Removed all Defensebuild commands for Lurkers and Ultralisks. The AI builds too many of them, exceeding the define_max settings. The AI will still build these units, but only when the script gives a command for it.
index.php?showtopic=509&st=0&p=6220&#entry6220
===
Changes for Zerg v2.1:
(All Zerg scripts) Some small changes (Timings/Build Orders) to make the AI behave a bit smoother/faster.
(All Zerg scripts) Decreased the chance a bit of the AI moving towards Hive Tech.
(All Zerg scripts) Fixed some mistakes which could slow the script down. (For example not having enough Evolution Chambers for all the upgrades)
(All Zerg scripts) Removed all Defensebuild commands for Lurkers and Ultralisks. The AI builds too many of them, exceeding the define_max settings. The AI will still build these units, but only when the script gives a command for it.
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