[quote name='Taranok' date='28 January 2012 - 06:54 PM' timestamp='1327805680' post='10706']
I think the hatcheries are ok unless you want it to be more vulnerable at at the beginning. I don't see it as a change to be added to future versions.
The early hatcheries just are annoying when I 2 gate and dont kill anything.

[/quote]
Thank you for your reply.

I'll keep the third hatchery.
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The current versions posted of the AI will very likely be the last for awhile. (If there are mistakes I'll post newer ones)
There's one last AI I would like to upload. It's a "light" version of the non-cheating/cheating Zerg AI. (They're also added on the first page)
[attachment=2984:Rocky II Zerg v2.6 non-cheating low-tech.txt]
[attachment=2983:Rocky II Zerg v2.6 cheating low-tech.txt]
These low tech AI's are based on the normal Rocky Zerg AI's but with the difference that it will not go past Lair tech. It will get the basic upgrades, but afterwards it will pour all resources it gets into unit production.
One other difference is that both low tech AI's will build a lot more Zerglings in comparison with the normal versions.
Several blocks, lines and repeating loops in the script have been removed as they aren't needed anymore.