Additional aiscript opcodes

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matefkr
Posts: 86
Joined: Tue Jun 05, 2007 9:38 pm

Additional aiscript opcodes

Postby matefkr » Wed Apr 30, 2008 6:36 pm

So, if you have some cool, and usable opcode idea post it here (related to ai enhancing project or what). For editor makers (poiuy_qwert), the new opcodes would be implemented through the 71h opcode (since it is unused/crash). So the actuall opcode of one new instruction would be two byte, like: 71h 12h.

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