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ashara
Posts: 170
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Postby ashara » Sun Apr 06, 2008 5:27 pm

Version 1.0 : first complete version of the human AI.


I put the defense commands back.
Give it a try versus 2 random computers for a maximum randomness, I hope you'll enjoy it :D

Some games I have done so far, stupid Terran send marines one by one :(
[attachment=669:Asharav1.0game1.rep][attachment=670:Asharav1.0game2.rep]
[attachment=671:Asharav1.0game3.rep]
IskatuMesk
Posts: 329
Joined: Wed May 16, 2007 5:57 pm
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Postby IskatuMesk » Mon Apr 07, 2008 6:27 am

[quote name='ashara' post='3443' date='Apr 5 2008, 06:37 AM']The thing I want to avoid is that when a computer is attacked, its ally build troops to defend and send them stupidly. It's probably better to let the other computer die and make a grouped attack, especially in early game.

I will probably change that for late game though.[/quote]

Experiment with the initial macros. These heavily alter how the AI handles allied defense. Try the start_campaign setup, for example.
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ashara
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Postby ashara » Mon Apr 07, 2008 8:59 pm

IskatuMesk
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Postby IskatuMesk » Tue Apr 08, 2008 1:23 am

default_min/defaultbuild_off seem to have to do with how the AI handles building, defense protocols and unit priorities or something but how exactly I am unsure. They do tend to have either dramatic or very little effects depending on the structure of the script. For example, when experimenting with my Battlecruiser Rush terran, changing those could completely cripple it for some reason.
Bhodi
Posts: 21
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Postby Bhodi » Tue Apr 08, 2008 4:31 pm

Very nice. Your replays show that terran might have too much money and not enough units? The 1st replay (game1) seemed to be terran's best performance with the m&m + tank support I think. Maybe it would have been more effective to keep pressuring with these simple units? Teching to sci-vessels seemed to stall it out. Game 3 seemed especially bad for terran. @ 17 minutes 38 guys all tanks and loads of cash. Your protoss looks great btw.

I think it's great that you are building a non-cheating Ai, but do you have any plans to make a cheating Ai such as Racine or Ahzz's? It's so sad that non Ai's are just so weak. RaynorAi is an awesome non Ai, but it gets almost zero respect from ppl. baja never made a cheating Ai other than his MUAI ones, and you have the talent to do what he doesn't seem interested in. I would really enjoy playing another tuff (but not "gay") 1v1 Ai. And you are one of the best coders here from what I've seen! :)
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ashara
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Postby ashara » Tue Apr 08, 2008 5:05 pm

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Abaddon
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Postby Abaddon » Wed Apr 09, 2008 6:48 pm

Dude, that AI is sick as hell! I love it!
Didn't have much time to test it yet. They are all done with the 0.2 version.
The Zerg/Protoss combo is wicked sick so far. I only managed to rush them.
Building a shitload of defense structures is no real option anymore. It pushes me to be aggressive.
That's really, really nice, man!
I know, my play is not the best, but who cares. I bet you want to see how your breed deals with humans anyway, don't you?
Hehe. ;)
Hope I find the time to check your final version later!
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Abaddon
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Postby Abaddon » Wed Apr 09, 2008 7:07 pm

[quote name='ashara' post='3456' date='Apr 8 2008, 09:05 AM']The best strategies are probably really simple ones (like Zerg -> mass hydralisk) but they are not really funny to fight against, I might do 2 difficulty levels and include them in the difficult one.[/quote]

Good idea. That would also prove, if the theory is right.
I mean, those arbiter really pissed me off in a good way as far as I witnessed them. :)
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ashara
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Postby ashara » Wed Apr 09, 2008 7:30 pm

Bhodi
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Postby Bhodi » Wed Apr 09, 2008 7:54 pm

Those are great replays Abaddon. I'm glad to see you won a game too! :P 1v2 non-cheating Ai is a good test.

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