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alcion44
Posts: 1
Joined: Sun Aug 16, 2009 7:33 pm

Postby alcion44 » Sun Aug 16, 2009 7:36 pm

yes finally some players come on people lets get into it yeah!!!

us east
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Myk
Posts: 257
Joined: Sat Jun 13, 2009 12:56 pm

Postby Myk » Sun Aug 16, 2009 8:33 pm


Myk@USEast
Myk@USWest
Myk@Shadowflare


... call me! :lol:
Ryofsky
Posts: 18
Joined: Sat Oct 11, 2008 1:35 am

Postby Ryofsky » Mon Dec 28, 2009 4:08 am

Ryofsky @ USEast or here at BWAI.com shoutbox :)

Let's PARTAAY and play some mods!
Last edited by Prometheus on Wed Feb 06, 2013 11:36 pm, edited 1 time in total.
Derqua
Posts: 51
Joined: Mon Nov 30, 2009 8:47 pm

Postby Derqua » Mon Jan 18, 2010 7:07 am

So here are the replays from the 5 games I played with Myk.
[attachment=2643:reps.zip]
Hope you others play some mods and post your replays here.

Summery:
2 out of our 5 games crashed.
4th game I won through a forced alliance.
Chosen amass way too easily.
Entopy's Edge dl

Image

Some units were way overpowered, and not to mention big.
The renascent ability to change game modes, force death, mess with minerals, spy endlessly, and some other stuff made them powerful, but complicated.
Their strongest unit fills up half the screen, and as said above their only other unit, infantry amasses a lot, and is overpowered, but costs more.
The ERIS array, which allows them all their power requires compasitors to function. These 64x64 buildings take up all your room. To kill every body in 5 mins it takes 120 of them. They also take 2 supply, which means that with troops you can't have too many of them.
The other two races have a wierd building system that you have to play this mod to experience.
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Myk
Posts: 257
Joined: Sat Jun 13, 2009 12:56 pm

Postby Myk » Mon Jan 18, 2010 7:25 am

The Starkeep isn't even big enough, it just takes up the entire screen... Oh, wait. :)

I've only played the SYRUS race enough to know a little bit about it. It seemed like there's a lot of big buildings that are hard to keep track of. You get big buildings that make units and then there's another big building that just gives upgrades and they all sort of blur together a bit too much.

I like how SC deals with this: It makes unit production buildings fairly large and then the upgrade/tech ones are fractional in size and distinct.
Derqua
Posts: 51
Joined: Mon Nov 30, 2009 8:47 pm

Postby Derqua » Mon Jan 18, 2010 7:29 am

SYRUS has notable bigger building than MINERVA.
An I agree, all the building look the same with the hallucinate remapping.
It need Mauron's rally point exe edit so that renascent can function well.
Derqua
Posts: 51
Joined: Mon Nov 30, 2009 8:47 pm

Postby Derqua » Tue Jan 19, 2010 5:35 am

Screen shots from replay:
(Myk is red I'm yellow.)
[spoiler]
Image
Some buildings
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Some chosen
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Some of my units
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More chosen
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Even more chosen
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ERIS array, the penntical of this mod.
Image
My base
Image
Amassed chosen
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Transports.
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Amassed chosen and transports.
Image
I'm doomed
Image
Some fighting back.
Image
The starkeep.
[/spoiler]

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