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Posted: Wed May 28, 2008 6:27 am
by BroodKiller
Good news baja, thanks. I was just to ask if we can expect an updated version anytime soon ;) I don't play the mod itself, but I'll be looking forwards to the AAAI.

Posted: Wed May 28, 2008 5:28 pm
by ShadowyMOON
Here's a 3 way FFA game in Ad Astras 1.15.1. Was fun.

Posted: Thu May 29, 2008 9:55 am
by BroodKiller
Fun? I prefer to call things like this a merciless stomp...They clearly had little idea of how to play AA, which could be see in the first minute when they went Colony ships. You could have owned them in less than 10 minutes but you decided to have some fun instead, sadist :P Hmm...I think I should try this new version though, just not to get out of touch ;)

EDIT: Tried it and liked it. I never used Tyrants so I couldn't be happier to see them out of the stardock. Introduction of Lamias solves a certain teching issue that I use to have mid-game, which is cool. Also, it is a very interesting matchup against Dracos, because of the Restoration (I think that's what in LA's mind when he inserted them). Still, a skilled micro player should be able to win with Dracos (more units for the same amount of resources and a lower Lockdown cost). I'm looking forwards to trying it "in the wilds". :)

Posted: Fri May 30, 2008 12:41 pm
by ShadowyMOON
I,Hydra and BK just had a crash in our multiplayer game. All of us crashed for some reason... no idea what caused it.

A hunch might have been the merchant freighters. Anyhow a 1v1 replay using AA 1.15.1 (used for game that crashed too)

Posted: Sat May 31, 2008 8:32 am
by BroodKiller
Well, those games were like that because we're both aggressive players and engage into battle early on. Mid-tier units are as far as we go, because by that time the conflict is resolved. Although Lord Agamemnon said that he's against turtling in AA, this mod has a clearly slower pace than the original game, promoting slow development strategies. However, after you play a few games, and get the grasp of it, and with every next game everything becomes just TOO slow, and you want to cut straight to the chase. Unto my knowledge, Shadow and I have one of the bigger shares of the played AA games, hence our strats are like that.

The close colony is there for the AI, not for the players. Ad Astras is about going to the stars and exploration is of the more important aspects of the game. It's importance can be seen in the first game of me vs Shadow. Had I discovered the neutral planet in the very centre of the map (the one that Shadow used) the battle would take place there, not in my main, and I wouldn't be cut off from resources (like I was, and which was my demise).

As for the difference between races - you have 2 out of 10 sanctions to choose from, making it 90 unique combos in total. And sanctions CAN make a difference, as you can see on my side in the 2v1 rep. Without controlling the wormholes I wouldn't be able to take the battle to Shadow so quickly, giving him WAAAY too much time to do what he does best ;)

Thanks for the comments, it's good to see that there are some new people who like this mod, not just us, the "old wolves" ;)

Posted: Tue Jun 17, 2008 8:00 pm
by BroodKiller
Grins! :)

I played a few games and haven't experienced any crashes. I do have something to report though. Dunno if that's specific only to the Difficult AI, but more often than not it simply stalls early in the game. It builds a few docks and not even a single ff. I waited to see if it breaks out from it later on, and nothing happened. You may want to look into that.