Testing AIs...
Posted: Mon Mar 03, 2008 2:36 am
Is there something I am missing here?
If my AI didn't work the computer would just sit there and do nothing, or crash or do something really weird.
Instead of that it just follows the normal AI as if I didn't add anything, so, is there something I am doing wrong?
Here's what I've tried:
1. I made a code and saved it as a .asc then I opened the aiscript.bin deleted both Protoss Custom Level and Protoss Expansion Custom Level. Then I added my AI to replace both entries, they both have the correct IDs and names (PCMu and PCMx).
2. I opened the scripts I wanted to replace (edited them) and pasted my code instead of whatever they had in.
To both cases I have correctly put them into a MPQ and used MPQDraft succesfully (lol
).
I can't see what I'm doing wrong.
P.S. The AI returns no errors or anything but I'll be glad to post it if you really need it (I'm just ashamed of my newbie coding right now that's why I don't post it
)
If my AI didn't work the computer would just sit there and do nothing, or crash or do something really weird.
Instead of that it just follows the normal AI as if I didn't add anything, so, is there something I am doing wrong?
Here's what I've tried:
1. I made a code and saved it as a .asc then I opened the aiscript.bin deleted both Protoss Custom Level and Protoss Expansion Custom Level. Then I added my AI to replace both entries, they both have the correct IDs and names (PCMu and PCMx).
2. I opened the scripts I wanted to replace (edited them) and pasted my code instead of whatever they had in.
To both cases I have correctly put them into a MPQ and used MPQDraft succesfully (lol

I can't see what I'm doing wrong.
P.S. The AI returns no errors or anything but I'll be glad to post it if you really need it (I'm just ashamed of my newbie coding right now that's why I don't post it
