A more efficient and smarter(terrain accomodation, unit surroundings) grid will take its place, later cause it's nap time.

Notes:
CODEMicro Grid work
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Previous grid is inconsistent with number of units on the field.
MORE SPEED REQUIRED!!!
Current system manages like 12 units, 20 would run much slower! Get #of units in a death counter! Use death counter to determine speed triggers fire at. Copy ENTIRE LIST OF TRIGGERS 2-4 more times for speed! <-- These would use extra death conditions to work dependantly with the first set.
New movement system?
Get rid of surrounding detection completely. Remake movement scripts.
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|7|8|9|
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|4|5|6|
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|1|2|3|
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Scan all around current unit, order to move in direction that does not contain enemy, RANDOMIZE DIRECTION.
This will be the RETREAT script which can be EASILY called upon by new triggers.
The more copies of the entire map's triggers there are, the faster the grid will execute! Make trigger timers globally compatible for easy copy & paste in CHK?
HMMMMMMMMMMMMMMm
MMMMMM
mmmmmmmmmmmmmmmmmmmmmmmm
mmmmmmmmmmmmmmm
mmmmmmmmmmmmmmmmmmmm
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
In another deaths counter, include "length" of retreat, for different ranged units.
mmmmmmmsoboring!11111111
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Requires rewrite of all triggers. Again.
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19/12/2006 4:07:27 PM Ahzz: some ideas to chew on from your doc you just sent me:
Scan all around current unit, order to move in direction that does not contain enemy, RANDOMIZE DIRECTION. ------ Good idea, but remember though, that in most cases if you go around them with all of your army they'll just attack your base if you have little defense there
19/12/2006 4:08:14 PM Ahzz: This will be the RETREAT script which can be EASILY called upon by new triggers. --------------- If it's just used for retreat, it might be good, as long as the course isn't much longer (though it doesn't matter if it goes around or not if their army is superior to yours
19/12/2006 4:09:43 PM Ahzz: The more copies of the entire map's triggers there are, the faster the grid will execute! Make trigger timers globally compatible for easy copy & paste in CHK? ---------- CHK = saved triggers 'filetype'? cool if we can make it faster like that
19/12/2006 4:11:21 PM Ahzz: Requires rewrite of all triggers. Again. ------------ :/ I know that is very annoying thing to do, especially the same stuff, so to prevent too many of these again written triggers, lets try to plan our best on what exactly to do to make project 1) work faster 2) less work for you
19/12/2006 4:14:57 PM Ahzz: heh - lets make, as a finishing touch, the comp taunt the player all the time
19/12/2006 4:15:03 PM Ahzz: later on
19/12/2006 4:15:05 PM Ahzz: not in a hurry
19/12/2006 4:15:10 PM Ahzz: like talk shit all around
19/12/2006 4:15:29 PM Ahzz: "My hands are cold!"
19/12/2006 4:15:35 PM Ahzz: "Lol my mouse got stuck!"
19/12/2006 4:15:44 PM Ahzz: "gg I played bad T_t"
19/12/2006 4:16:04 PM Ahzz: "can't you really play better ?"
19/12/2006 4:16:05 PM Ahzz: haha
19/12/2006 4:16:06 PM Ahzz:

19/12/2006 4:20:13 PM Ahzz: also, one thing to think about later on - unless we are able to make terran scvs etc continue building a barracks if the builder is killed, we'll have to make them cancel the building somehow
19/12/2006 4:21:29 PM Ahzz: you might already know that it freezes kinda if a building is half done and cannot be continued, so we could maybe make something either kill, or drop its hp so its canceled. though if its killed, we'll have to give 75% resources back or whatever it is
[quote name='bajadulce']:) Look forward to the new grid system. I will try and find some time soon to look more carefully at your triggers/map so I can have a better understanding of what's going on. ..Maybe even someday be able to contribute/say something useful.
In the meantime, I will be sure to mention this to all those I encounter who might be interested in this study. The more informed = better Micro maps!
Ahzz can we try your hydra/zealot?[/quote]
[quote name='Ahzz']
here's a link for hydra vs zealot. So far it's only been won with a fluke or by exploiting it.[/quote]