Armageddon Onslaught
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The reason ghostbusters is so effective is because AO's script wasn't built under the assumption it'd be faced with that many units so fast. Once it starts getting aoe it will push out, but it's so completely open to nuke exploits right now it's hideous. One of the ways I was going to close this weakness was with the new defense buildings but I didn't get around to making them before release.
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The special effects in this mod are just amazing. The video on the main page is amazing. Everything about this mod is amazing, but it sucks that it can't be played single-player without using the "power overwhelming" cheat or playing with 7 terran cpu. Has anyone ever attempted making a single-player UMS campaign or something out of this? I would love to see this mod NOT need to find *6 other ppl (* idiots or assholes whatever you want to call them
) just to play it and then still get whooped in 10 minutes.

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The original plan called for a mini-campaign in which you play as a terran general named Cletus who overthrows Mengsk in a battlecruiser massing duel, followed by helping Tassadar (who's alive again) defeat Aldaris the Rapmaster by defending his fleet beacon - which is inside the enemy base - while he masses carriers. Then you'd fight Armageddon in a horrible and painful battle to the death.
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[quote name='IskatuMesk' post='3712' date='Apr 30 2008, 03:35 AM']The original plan called for a mini-campaign in which you play as a terran general named Cletus who overthrows Mengsk in a battlecruiser massing duel, followed by helping Tassadar (who's alive again) defeat Aldaris the Rapmaster by defending his fleet beacon - which is inside the enemy base - while he masses carriers. Then you'd fight Armageddon in a horrible and painful battle to the death.[/quote]
LOL.
LOL.
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