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Posted: Tue Feb 12, 2008 12:38 am
Ah yeah. The one I sent Ahzz is considerably more complete than the one at maplantis. I'm pretty sure I made some significant changes in my current version too (Although most of the units I added aren't finished yet and hence aren't enabled in the AI).
Posted: Tue Feb 12, 2008 1:02 am
Uploading as I speak. I'll pm you guys it.
Posted: Tue Feb 12, 2008 1:06 am
Hence I will stick around! how about trying it out you and me + 2 or so comp allies?
... ohh wait, you just had a heart attack. Playin AO probably not the best idea. Maybe some other mod, but not AO!
Posted: Tue Feb 12, 2008 1:10 am
We'd need as many comp allies as we can get.
This version isn't using baja's scripts, but if it was, we'd still need every one we can get.
Do you have hamachi?
Posted: Tue Feb 12, 2008 1:20 am
yes. and 1.10 on a separate directory so that blizzard maps work etc. I may need to check my himachi to be sure it is still on this computer. It has been awhile.
Posted: Tue Feb 12, 2008 2:00 am
Okay, well I PM'd it. I'll be away for a while, but if you are on later tonight I'll come back and we can have a game.
Posted: Fri Mar 07, 2008 11:01 pm
Posted: Sat Mar 08, 2008 3:38 am
The graphics are great! However, they are cloaked most of the time, so you cannot see them
I feel that the Terran AI acts rather strangely. It uses mass infantry, which isnt a strategy often used by sane people. I would suggest having the AI use more mechanical units.
If this is the alpha version, I cant even imagine what the final version will look like. Good work, and keep going!
Btw, I lost a game 7v1 with all CPU allies. Well, of course part of it is because I spent most of my attention looking at the graphics
Also, I saw like 3 tanks the whole game (and there were like 3 Terran AIs). I would add more tanks and maybe actually have the AI make some goliaths (decent anti-air). Or I can play with all toss AIs.