Raynor Ai wakes up from it's 3 year snooze.

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Bhodi
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Postby Bhodi » Thu May 08, 2008 7:03 pm

YinYang
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Postby YinYang » Sat May 10, 2008 11:14 am

I really like this script. It's very aggressive and have enough varying BO. I was rather surprise, it kept attacking me at the beginning I defiantly wasn't expecting that and the attack were well coordinate. Though late game why do they get dark archons? And why so many archons? Computer can actually micro high templars rather ridiculously because of the map hack so.
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JH24
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Postby JH24 » Thu May 28, 2009 5:30 pm

I've been trying lately to play 1v2 games but I've never been able to win one of them, no matter which AI I face. I really wanted to upload a 1v2 replay, but I'm just not good enough, I always lose within the first 10 minutes. Most of the 1v1 battles also give me trouble, I still enjoy every match a lot though. :)


The replay I've uploaded now is a 1v1 against Raynor 2.1. I had a great game and I really enjoyed myself in this match. You're AI really caught me off guard at one point. It ended in a massive, bloody battle as I desperately tried to gain control over the game again while slowly trying to advance towards the enemy Hive Cluster.



Awesome AI, Bajadulce. It rushed me very early, and then sended large attack groups of Zerglings, Hydralisks and Lurkers. Good thing I just had those Observers ready. I also noticed the AI had an Ultralisk Cavern, and I'm very sure it would have used them against me if I hadn't stopped it. I even spotted Defilers.


I really like your and I enjoyed every minute. I really want to show a replay of me playing against Raynor Protoss and Terran too.


[attachment=1569:1a.rep]
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Archon_Wing
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Postby Archon_Wing » Thu May 28, 2009 6:33 pm

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Archon_Wing
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Postby Archon_Wing » Tue Nov 10, 2009 11:02 pm

A while back, Equalizer wrote a simple 4 pool AI that kept streaming lings.

He apparently couldn't find a AI that beat it at that point til I came up with the shifting rax/bunker multirun thingy. I just tested this T script vs it and it did ok on big maps such as tau, destination, or Byzantium, but it cannot hold it off on Colosseum or either of the python reps. That still seems to be better than before.

I actually edited your script to have the multirun in e3 (though it is not available yet) with some extra tweaks to econ and it seems a lot more effective with all attacks about being 20 seconds faster while being practically immune to AI rushes but I can also try to adapt it to this current script and see how it does. As you know, a good ai vs ai script is not the same for scripts we'll use in Entropy. So I think I could tweak a "standard" version maybe. Not to mention ppl usually don't play with maphack on so they can't just 4 pool it every time.

Here is your current script vs the Equalizer one. Anyhow, it's nice to see a very adaptive AI; I've never really put in the effort to do one and Ashara's the only other one that wrote scripts like that.

edit: It also builds a bunker vs toss; should rack up like 5 more pts lol

edit 2: Here's a rep (I used this 1.1T vs Ashara Z exe if that matters) It is much more effective than the original scripts since it has a bigger army and upgrades but it sorta takes a while to attack. But pretty good still.
[attachment=2169:raynor_1.1.rep]
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Archon_Wing
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Postby Archon_Wing » Wed Nov 11, 2009 3:53 am


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