COUNTERZERG - an ai by avance70
Posted: Wed Jun 13, 2007 9:21 pm
counterzerg - an ai by avance70
[attachment=231:counterzerg_v0.3.zip]updated 6/27
-rewritten the scripts from scratch
-12hatch exp build order
-still very much in beta - does not develop lair
the plan is to use the ai's ability that sees everything on the map, and try to make a script that will counter you
a bold plan i know, but we'll see if it shows any promise
no island support, preferably a "pro" map, and no plz
the provided exe when started replaces the custom zerg AI so you can play against it if you like
dont worry - the change isnt permanent: if you start the game normally - from the start menu - you will get your old zerg AI back!
p.s. this one is 100% mine, i just keep the original scripts for reference
History[spoiler]v.02.1
-corrected a small bug that could block the game agains protoss ai
v.02updated 6/17
-trying out a more down-to-earth build order (3 hatch before pool was a bit too much!), seems to work nicely
-countering down to minimum i will get to that after polishing the code
-the tech that cpu loves - burrowing - is now developed
-resource management improved, though theres still some fixes neccessary
v1.01updated 6/15
-the almighty 3hatch before the pool build order! crazy
-hydralisk (and mutalisk) support
-problems with spending the money, will get to the bottom of that
v0.1updated 6/13
-initial release, dont bother unless youre a coder!
-only zerglings used
-many problems[/spoiler]
[attachment=231:counterzerg_v0.3.zip]updated 6/27
-rewritten the scripts from scratch
-12hatch exp build order
-still very much in beta - does not develop lair
the plan is to use the ai's ability that sees everything on the map, and try to make a script that will counter you
a bold plan i know, but we'll see if it shows any promise

no island support, preferably a "pro" map, and no plz
the provided exe when started replaces the custom zerg AI so you can play against it if you like

dont worry - the change isnt permanent: if you start the game normally - from the start menu - you will get your old zerg AI back!
p.s. this one is 100% mine, i just keep the original scripts for reference
History[spoiler]v.02.1
-corrected a small bug that could block the game agains protoss ai
v.02updated 6/17
-trying out a more down-to-earth build order (3 hatch before pool was a bit too much!), seems to work nicely
-countering down to minimum i will get to that after polishing the code
-the tech that cpu loves - burrowing - is now developed
-resource management improved, though theres still some fixes neccessary
v1.01updated 6/15
-the almighty 3hatch before the pool build order! crazy
-hydralisk (and mutalisk) support
-problems with spending the money, will get to the bottom of that
v0.1updated 6/13
-initial release, dont bother unless youre a coder!
-only zerglings used
-many problems[/spoiler]