Re: The PvT project
Posted: Mon Jan 21, 2013 6:36 am
Alright! Updated ZBwaiP to 0.3!
Fixed training loop, and reworked some early code.
This version gets carriers at a faster pace, at the cost of reducing the number of gateways. (Actually, I might have reduced it by too much). It 4-0'd Accel T, and 2-0'd Mech 1.1b due to flaws in it's detection system (so I didn't bother to run the other maps). So I'm not really sure how it does against a well built mech AI.
Myk, I hope you upload whatever it is you said you were going to upload. (nudge)
Fixed training loop, and reworked some early code.
This version gets carriers at a faster pace, at the cost of reducing the number of gateways. (Actually, I might have reduced it by too much). It 4-0'd Accel T, and 2-0'd Mech 1.1b due to flaws in it's detection system (so I didn't bother to run the other maps). So I'm not really sure how it does against a well built mech AI.
Myk, I hope you upload whatever it is you said you were going to upload. (nudge)