Stats: (tested on BWAIWarV and BWAIWarIV reps)
3-1 vs TaranokAI v1.71 - loss on Jade: this map seems a little bit harder to defend with? anyway the classic 10 minute attack somehow breaks through defenses
4-0 vs Unleaded v2.41 - steam rolled
2-2 vs ZBwaiP - loss on Icarus: attack loop freezes


3-1 vs Baja P - loss on Byzantium: loses to rush...
I'm not sure how I feel about these numbers. 12-4 is a 75% win rate. However, this rushing still seems to be the main problem.
I think Protoss AI's will have to modifiy unit compositions into one of these three:
zealot + dragoon with arbiters - zealot dragoon doesn't work well
zealot + archon - actually does surprisingly well, probably because Archons can tank the damage from tanks.
carrier + zealot - I don't think this works, but maybe tweaking with how ZBwaiP works could fix this.
Or they will just have to rush like Baja P.