Taranok wrote:I'm just wondering, do you know what the Template Terran is? I was looking at some old forums, and I see it referenced quite a bit.
TvP options are probably:
marine+tanks+medic (add ghosts or science vessels)
one of those into mass air(?)
It's actually quite interesting that in small battles, zealots>vultures (with even army worth), but in larger battles (I tested 12 vultures vs 9 zealots), the vultures win quite easily, even with zealot speed. I think one of the main problems with mech is that support units quickly die, and then tanks can easily get wiped up by zealots or something.
The only way to afford throwing so many units away is to be ahead of your opponent in economy, which is not impossible, considering mech is built for being turtly. My anti-carrier AI went for double expand after detecting an expand build, however I doubt that's very viable once some counter build detects it.
I finally made my normal TaranokAI a formidable PvT opponent. :p
Template Terran was a generic Terran script with bio and mech builds by Archon_Wing. Kind of a cool idea, but I remember being disappointed with the performance of it and I ended up trying to rewrite it. If you're after an already written Terran to build on, I'd look at Accel T. It will take a little bit of effort to understand, but it's really the better way to write scripts.
Nice looking score % on TaranokAI. I'll have to check it out.