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Multiple Instance support thread
Posted: Thu Oct 14, 2010 4:47 am
Todo: SNP research and multi-instancce communication
Havn't tested/finalized a solution yet, so if you have ideas for getting 8 processes on a single machine to communicate I'd like to hear it.
Posted: Thu Oct 21, 2010 9:42 pm
Posted: Fri Oct 22, 2010 1:19 am
Posted: Thu Nov 04, 2010 4:27 pm
Posted: Fri Nov 05, 2010 3:03 pm
Looks like its coming along, but its hard to tell the progress from the screenshots (hard to tell whats going on). Is that showing you have it running multiple instances but they can't connect to eachothers games (yet?)?
Posted: Fri Nov 05, 2010 5:16 pm
They do connect, games can be hosted/joined successfully, and they do complete the storm login sequence, but are suddenly "desynchronized" when the send/recv counts don't match and storm begins requesting the packet be resent, until the connection timeout finally drops them.
Posted: Sat Nov 06, 2010 2:19 pm
It now WORKS. You can PLAY FULL GAMES!
<now in svn and release>
Post your results and Operating system, including information about a virtual machine if you're using one.
Posted: Mon Nov 29, 2010 10:04 pm
very nice! will check out.
I was using a program called sandboxie
to run multiple instances of diablo2/bnet. I never tried with Starcraft tho.
Posted: Tue Nov 30, 2010 3:09 am
Also it's a known issue that the LUDP network mode is not compatible with Windows XP, and that the lobby slots do not appear when joining a LUDP game.