Units move to (0,0) regardless of using Move, Rightclick or Attack
Posted: Sun Apr 17, 2016 11:20 am
Hello everybody,
I'm using this C# wrapper
https://github.com/Lamarth/BWAPI-CLI
On a map with only 10 vs 10 marines,
I'm just telling each unit to attack some place behind
(determined by startLocation) the army.
For some reason all units move to (0,0) regardless of using Move, Attack or Rightclick. Hard coding the coordinates doesn't make a difference.
I fear that this is an issue of the C# wrapper.
edit:
Using that position for PingMiniMap pings in the top left corner.
I'm using this C# wrapper
https://github.com/Lamarth/BWAPI-CLI
On a map with only 10 vs 10 marines,
I'm just telling each unit to attack some place behind
(determined by startLocation) the army.
Code: Select all
public void ForceAttack(TilePosition targetPosition)
{
foreach(AiCombatUnitBehavior unit in combatUnits)
{
Position pos = new Position(targetPosition.X, targetPosition.Y);
unit.GetUnit().Attack(pos, false);
}
}
For some reason all units move to (0,0) regardless of using Move, Attack or Rightclick. Hard coding the coordinates doesn't make a difference.
I fear that this is an issue of the C# wrapper.
edit:
Using that position for PingMiniMap pings in the top left corner.