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Maps that BWTA has trouble on
Posted: Wed Sep 26, 2012 2:34 am
I am working on a map analysis algorithm and I need some difficult maps to test against. I think that there were some maps that BWTA didn't do so well on. I don't mean maps that it outright crashes on, but those where it gets the Baselocations wrong, where the base is built on the wrong side of the mineral line, things like that. If anyone knows some of these maps off the top of your head that would be great.
Posted: Wed Sep 26, 2012 8:17 am
Posted: Wed Sep 26, 2012 6:24 pm
Posted: Wed Sep 26, 2012 11:43 pm
So it should add a property 'blocked' and maybe a set of Unit* blocking the choke?
For the wide chokes a terrain analyzer should include a choke width property, so bots can decide which one to defend.
Posted: Thu Sep 27, 2012 7:42 am
Posted: Thu Sep 27, 2012 2:14 pm
I agree, Andromeda is tricky because of destructible reactors blocking the way near to your main but consider by BWTA as a choke. My defenders are often confused, wainting near to that point instead of defending the proper choke.
Posted: Thu Sep 27, 2012 2:44 pm
Posted: Fri Sep 28, 2012 3:15 am
Posted: Sat Sep 29, 2012 2:26 am
Posted: Sat Sep 29, 2012 6:03 am