Maps that BWTA has trouble on

https://github.com/bwapi/bwapi
abcdefg
Posts: 45
Joined: Sat Aug 20, 2011 2:37 am

Postby abcdefg » Sat Sep 29, 2012 7:20 pm

Maybe im wrong here but it seems like bwapi is regularly updated and improved which is good to make it more stable, but some of the tools bots need like map analysis or libraries to make common tasks easier such as bwsal seem to lag behind. Maybe better pathfinding that is faster would help bots a lot too so they can have better control of their units to get better engagements.
krasi0
Posts: 254
Joined: Thu Dec 18, 2008 12:42 pm

Postby krasi0 » Sun Sep 30, 2012 11:09 am

Maybe im wrong here but it seems like bwapi is regularly updated and improved which is good to make it more stable, but some of the tools bots need like map analysis or libraries to make common tasks easier such as bwsal seem to lag behind. Maybe better pathfinding that is faster would help bots a lot too so they can have better control of their units to get better engagements.


BWSAL & BWTA are separate projects developed by a single person. There is a true need that more such projects emerge and evolve but it depends on us /wink.gif' class='bbc_emoticon' alt=';)' />
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Frodo Baggins
Posts: 3
Joined: Mon Dec 10, 2012 11:49 am

Postby Frodo Baggins » Mon Dec 10, 2012 1:03 pm

Electric Circuit, Medusa, Triathlon?
Arkanoid has a ton of neutral units.


Thanks for the tip. Arkanoid looks like a fun map... I wonder how many bots would get trapped by the neutral buildings.


prolly about 95% of all :D


I saw your bot destroy neutral buildings once. Maybe we just destroy every neutral buildings and creatures in sight :lol:

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