BWAPI Replays & Videos

Anything related on how to build / improve your AI using BWAPI, BWTA, BWSAL, etc.
Heinermann
Posts: 362
Joined: Thu Apr 26, 2007 12:42 am

Postby Heinermann » Thu Nov 26, 2009 2:39 pm

It's kinda hard to tell if the replays are corrupt or not. xD
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lowerlogic
Posts: 92
Joined: Sat Jun 21, 2008 11:50 pm

Postby lowerlogic » Fri Nov 27, 2009 7:56 am

mellodroit just put up some more awesome micro videos:

12 wraiths micro against 30 or so hydras:



12 mutas micro against 6 archons:
Heinermann
Posts: 362
Joined: Thu Apr 26, 2007 12:42 am

Postby Heinermann » Fri Nov 27, 2009 9:11 pm

Hahahahhahaa! That's hilarious. You would have to completely change your strategies if your units barely take any hits. For example, the counter to everything Zerg would be Wraiths or something bizarre. (As long as hydras didn't have range)
Rempty
Posts: 4
Joined: Sun Oct 18, 2009 9:49 pm

Postby Rempty » Fri Nov 27, 2009 9:16 pm

37000 apm ... :o impossible
clckwrk
Posts: 6
Joined: Sat Nov 14, 2009 3:11 am

Postby clckwrk » Sat Nov 28, 2009 12:09 am

This video succeeds:
Ahzz
Posts: 131
Joined: Wed Apr 25, 2007 6:03 am

Postby Ahzz » Sat Nov 28, 2009 11:26 am

in building supply depots?
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lowerlogic
Posts: 92
Joined: Sat Jun 21, 2008 11:50 pm

Postby lowerlogic » Sun Nov 29, 2009 5:38 am

Well it certainly won't get supply blocked, which is always a good thing to avoid.

My vultures now try to stay away from walls:



Usually spider mine usage doesn't go nearly this smoothly:
Heinermann
Posts: 362
Joined: Thu Apr 26, 2007 12:42 am

Postby Heinermann » Mon Nov 30, 2009 4:41 am

How about getting the vultures to stay away from each other?
Laccolith
Posts: 8
Joined: Mon Nov 30, 2009 3:12 pm

Postby Laccolith » Mon Nov 30, 2009 3:15 pm

My Terran AI versus 3 Zerg default AIs in a free for all, now with "working" comsats

[edit] Added a battle against EISBot
Heinermann
Posts: 362
Joined: Thu Apr 26, 2007 12:42 am

Postby Heinermann » Mon Nov 30, 2009 6:45 pm

Building placement is bad.
Too many medics.
Science Vessels don't stay out of danger(or cast any spells?).
Most of the time lurkers are sitting there and the AI tries to attack to the lurker without vision.

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