Search found 257 matches

by Myk
Tue Dec 20, 2011 5:13 am
Forum: StarCraft Modding
Topic: Myk's AI 3.5
Replies: 125
Views: 81513

Hey look, AccelZerg grew into a Pro$ script!

Still only plays ZvT.
To play, right click and save as to your /BWAILauncher/Packages/03) Racine's Rebels (Pro $) directory

[attachment=2864:AccelZerg v1.1.txt]
by Myk
Fri Dec 16, 2011 6:47 am
Forum: StarCraft Modding
Topic: New to BWAI
Replies: 3
Views: 1344

[quote name='jpanside' date='15 December 2011 - 09:07 PM' timestamp='1324012043' post='10507'] Been playing against some of the AI. SO much fun! It was really easy to set up and start playing. However, since the wiki is down I could not find some answers to my questions. Could you please help? 1. Wh...
by Myk
Sat Nov 26, 2011 12:39 pm
Forum: StarCraft Modding
Topic: BWAI Launcher Support/Bug Report
Replies: 170
Views: 98194

Is it possible to fix my crash problem? After I run a game successful game, I try to run another script (or the same script) with errors in it and it fails and gets removed from the Terran/Protoss/Zerg list, if I press the "Refresh" button to get it back, the launcher will crash without fa...
by Myk
Fri Oct 07, 2011 6:55 am
Forum: StarCraft Modding
Topic: GPTP Update to work with 1.16.1
Replies: 8
Views: 2541

Excellent work! I'm going to tinker with this for sure!
by Myk
Sun Oct 02, 2011 5:15 am
Forum: StarCraft Modding
Topic: Unleaded AI 3.3 Full Non-cheating AI (Updated 2/23/10)
Replies: 314
Views: 60574

Hey, what's up?! :D
by Myk
Tue Jul 05, 2011 6:08 am
Forum: StarCraft Modding
Topic: STF
Replies: 26
Views: 5399

[quote name='Hercanic' date='04 July 2011 - 08:55 AM' timestamp='1309794906' post='10274'] The unit submenu is a necessity of limited button space. To ease this, the hotkey system follows a positional order, where if you imagine a 3x3 grid on your keyboard around QWE ASD ZXC, a button in the top row...
by Myk
Tue Jul 05, 2011 5:55 am
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: Bot tournament on ICCUP (Finished)
Replies: 15
Views: 3278

Notice: Game 2 of Krasi0 v Skynet seems to desynch about halfway through for me. I'm happy to see that these scripts are improving and evolving each time that I see them. However, there were some things that didn't seem to make a lot of sense to me. I've spent a lot of time with Starcraft, writing B...
by Myk
Fri Jun 17, 2011 7:29 pm
Forum: StarCraft Modding
Topic: BWAI.com ModBash Partay!
Replies: 43
Views: 14071

[quote name='Flexo' date='17 June 2011 - 08:48 AM' timestamp='1308325735' post='10234'] :D Are these reps just computers fighting each other or FFA with human players and cpu? What link for UltimateDoom? version? I'll have to chekc out and play a game vs a better AI! :) Any problems with the mod run...
by Myk
Fri Jun 17, 2011 6:43 am
Forum: StarCraft Modding
Topic: BWAI.com ModBash Partay!
Replies: 43
Views: 14071

[attachment=2843:UltimateDoom_Myk-M.I.-ZAPOC.rep]
BSTRhino's Ultimate Doom + BWAI Launcher with Miracle Invocation and ZAPOC. Silly game.

[attachment=2844:UltDoom-MykBrandSkynOHamHPM.rep]
Ultimate Doom + BWAI Launcher w/ SkyNet, O. Hammer and High Powered Mutants. On the most Roffly map.
by Myk
Thu Jun 16, 2011 9:44 pm
Forum: StarCraft Modding
Topic: Hero Mod (Development)
Replies: 17
Views: 24422

[quote name='Hercanic' date='15 June 2011 - 06:35 AM' timestamp='1308144904' post='10226'] You might want to check out Ultimate Doom, by BSTRhino, for ideas. He released all his iscripts, too. Here's a replay of me in my first match vs 2 AIs in a FFA. I used Black Sheep Wall, but nothing more. [atta...

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