Search found 257 matches

by Myk
Thu Nov 29, 2012 10:23 pm
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 92641

[quote name='Taranok' date='28 November 2012 - 01:37 PM' timestamp='1354138653' post='11254'] To be honest I never produced much of a vT script because I just really didn't see a solution for it in BWAI. I think Myk saw the same thing and that's why he made his DT script. You can't beat a turtling T...
by Myk
Mon Oct 29, 2012 4:33 am
Forum: StarCraft Modding
Topic: Hero Mod (Development)
Replies: 17
Views: 24422

[quote name='Taranok' date='28 October 2012 - 12:43 PM' timestamp='1351453382' post='11218'] Why do you want the mod to work well on FMP maps? I would think it would be easier just to forget about those since the most popular maps are standard ones anyways. [/quote] Probably because I care about non...
by Myk
Sun Oct 14, 2012 10:11 pm
Forum: StarCraft Modding
Topic: Hero Mod (Development)
Replies: 17
Views: 24422

How about dropping all of the non-spellcaster air units? Some interesting gains are: Terran: An extra cloaking unit, yamato gun needs a new home. Protoss: D.Web needs a new home, a defensive building that uses interceptors? Zerg: Nothing? No more weird tricks with the Devourer's hardcoded attack. An...
by Myk
Sat Oct 13, 2012 4:55 am
Forum: StarCraft Modding
Topic: Hero Mod (Development)
Replies: 17
Views: 24422

This thing is dead at this point, and I'm really sorry about that. I've been thinking about it again, nevertheless... What I ended up with was a computer opponent of each race (Terran, Zerg, Protoss) each with their own special building (comsat, cerebrat, warpgate) that could build units instantly a...
by Myk
Tue Sep 18, 2012 4:14 am
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 92641

[quote name='Taranok' date='17 September 2012 - 04:58 PM' timestamp='1347926318' post='11113'] Hmm... ok. I think I tried redefining it once, but for some reason I must have thought it didn't work. http://www.broodwarai.com/forums/public/style_emoticons/default/dry.gif Blizzard AI Protoss always see...
by Myk
Mon Sep 17, 2012 11:52 pm
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 92641

[quote name='Taranok' date='17 September 2012 - 02:06 PM' timestamp='1347916007' post='11110'] define_max gets reset after you expand? maybe I really should study your scripts :P do any bots currently use 12/13/14 nexus? [/quote] define_max is a global (within the script) setting. I meant to use it ...
by Myk
Mon Sep 17, 2012 6:30 pm
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 92641

[quote name='Taranok' date='17 September 2012 - 12:50 AM' timestamp='1347868247' post='11108'] If anybody wants here are somewhat the timings for 14CC (i think, if i did it right according to this page ). Basics (all approximations, in game time): 1:00 - Supply Depot 2:05 - Command Center 2:25 - Bar...
by Myk
Mon Sep 17, 2012 5:24 am
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 92641

[quote name='Taranok' date='15 September 2012 - 11:32 AM' timestamp='1347733928' post='11102'] Sorry, not yet, got busy with school, trying out BWAPI, and didn't know if anybody was active. I am trying to figure out nexus first, but it seems really hard to defend bunker rush or any AI quick marine r...
by Myk
Fri Sep 14, 2012 5:17 pm
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 92641

[quote name='Taranok' date='30 July 2012 - 12:47 AM' timestamp='1343634475' post='11027']
v1.42 is up

I'm also working on a new script that will be combined with this script. This new script is more specifically for PvT.
[/quote]
Any luck?
by Myk
Thu Jul 26, 2012 5:57 am
Forum: StarCraft Modding
Topic: Myk's AI 3.5
Replies: 125
Views: 81513

I feel like my scripts that do good in BWAIWar are all born out of frustrations with the engine and having to think ways around it. Mutalisks and lurkers ineffective in ZvT? Well, just make a zillion lings and tech to ultralisks. Can't beat the zealot rush or even defend against it with proper sunke...

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