Search found 257 matches
- Sat Jul 11, 2009 11:59 am
- Forum: StarCraft Modding
- Topic: Myk's AI 3.5
- Replies: 125
- Views: 81513
fast expansion was the only way to against MM combitionation before the use of muta and swarm. Well, how about a middle ground? I want to keep my first half, just up to my first lurker group. That one is pretty effective at countering a lot of the early all-in styles, but playing too spam happy wit...
- Sat Jul 11, 2009 4:40 am
- Forum: StarCraft Modding
- Topic: Myk's AI 3.5
- Replies: 125
- Views: 81513
I have make a little modification on Myk's Zerg AI, so it beats the Unleaded on most of the iccup maps now. Enjoy! That's pretty interesting! I like the more aggressive expand style, as it's something that I'm currently missing in my own script. It's really tough to balance for extreme all-in style...
- Fri Jul 10, 2009 6:36 am
- Forum: StarCraft Modding
- Topic: Myk's AI 3.5
- Replies: 125
- Views: 81513
Keep up the good work. Thanks! I hope to keep up the work. How else will I compete with Unleaded?! Truth be told, Zerg AI is really tough. For whatever reason, probably because of drone consumption during building, the comp becomes extremely sensitive to building order, building script order and pr...
- Thu Jul 09, 2009 7:20 am
- Forum: PyMS (poiuy_qwert's complete modding suite)
- Topic: PyAI bug hunting
- Replies: 139
- Views: 82971
Important issues: I get crashed with Windows Folder Tips enabled. It took me a while to figure out what was going on, but it solved a ton of issues with opening files with PYAI. Also, PYAI seems to have a weird attraction towards renaming random blocks in my scripts. I've got the option set to save ...
- Thu Jul 09, 2009 5:53 am
- Forum: StarCraft Modding
- Topic: Myk's AI 3.5
- Replies: 125
- Views: 81513
- Sat Jul 04, 2009 7:34 am
- Forum: StarCraft Modding
- Topic: Myk's AI 3.5
- Replies: 125
- Views: 81513
Thanks for the replies, guys! @Archon_Wing: Thanks for including that file, I'll probably run it through a bunch of replays when I get back home. Is there any way to change which AI it will face on each map? I know I wanted to see if other Zerg were any good on Heartbreak Ridge since mine is such a ...
- Fri Jul 03, 2009 10:08 pm
- Forum: StarCraft Modding
- Topic: Myk's AI 3.5
- Replies: 125
- Views: 81513