Search found 36 matches
- Wed Aug 19, 2009 4:05 pm
- Forum: StarCraft Modding
- Topic: Zerg AI problem
- Replies: 26
- Views: 5515
[quote name='Archon_Wing' post='7386' date='Aug 18 2009, 09:51 PM']Sometimes defensebuild goes crazy. It may build towards the defined max if it gets attacked a few times, or may also randomly build when not under attack. If it's severely hindering the initial startup, you can use define_max to limi...
- Tue Aug 18, 2009 4:07 pm
- Forum: StarCraft Modding
- Topic: SCAI Editor Problems...
- Replies: 7
- Views: 1685
[quote name='Archon_Wing' post='6960' date='Jul 8 2009, 12:37 AM']I'd recomend trying PYAI: http://www.broodwarai.com/index.php?page=pyms [/quote] I actually used PYAI a while back but I reverted back to SCAI 3. PYAI crashed on me too often to be funny. And the stupid thing was, I just clicked a liu...
- Tue Aug 18, 2009 4:03 pm
- Forum: StarCraft Modding
- Topic: How to Attack Expand and Build in a loop? I can't figure
- Replies: 6
- Views: 1307
I've used it and it works pretty fine, but then I just don't care too much about the desync... :P However, if you want them to expand when they attack, then you can insert wait_train commands, to keep the expansion close to the attack itself. You however should make the wait on the expansion shorter...
- Mon Aug 17, 2009 10:20 pm
- Forum: StarCraft Modding
- Topic: How to Attack Expand and Build in a loop? I can't figure
- Replies: 6
- Views: 1307
If I am correct at what you're trying to do: you're trying to let the ai attack and expand in sertain intervals right? (i'm going on that speculation) Here's what you can do (it's the way I use): --Main-Script-Block-- ... build(2,hatchery, 80) ... ... multirun(blockMASS-EXPANSION) --blockATTACKS-- t...
- Mon Aug 17, 2009 10:05 pm
- Forum: StarCraft Modding
- Topic: Morphing Hydra To HK -Free Cookies!
- Replies: 9
- Views: 1478
- Mon Aug 17, 2009 9:55 pm
- Forum: StarCraft Modding
- Topic: Zerg AI problem
- Replies: 26
- Views: 5515
[quote name='bajadulce' post='7351' date='Aug 14 2009, 04:07 AM']15-100 hydras? That's a big range. Which end of that figure? Your script has some unusual code such as: build(4, drone, 40) train(1, zergling) train(1, zergling) train(1, zergling) train(1, zergling) train(1, zergling) train(1, zerglin...
- Sat Jan 31, 2009 5:37 pm
- Forum: PyMS (poiuy_qwert's complete modding suite)
- Topic: PyAI bug hunting
- Replies: 139
- Views: 82944
- Sat Jan 31, 2009 3:27 pm
- Forum: PyMS (poiuy_qwert's complete modding suite)
- Topic: PyAI
- Replies: 185
- Views: 91967
- Fri Jan 30, 2009 11:04 pm
- Forum: PyMS (poiuy_qwert's complete modding suite)
- Topic: PyAI
- Replies: 185
- Views: 91967
allright thanks, i'll try that out. but I do have a question (not sure wether it has been said and dealt with btw) I loaded my ai just plainly into PYAI I saw it took the names of the original unit so that indeed is not a problem, but because PYAI should be better at bug ckecking created ai's I thou...
- Thu Jan 29, 2009 9:04 am
- Forum: PyMS (poiuy_qwert's complete modding suite)
- Topic: PyAI
- Replies: 185
- Views: 91967