Search found 36 matches

by Scourge_Splitter
Sat Jun 21, 2008 8:12 am
Forum: StarCraft Modding
Topic: Etu Nimtsal
Replies: 7
Views: 2434

I see the grey version of my Leviathan there :D
by Scourge_Splitter
Sat Mar 01, 2008 9:48 pm
Forum: StarCraft Modding
Topic: The Great Big All-In-One Help Thread
Replies: 76
Views: 31461

It seems to pay off playing 1v1 games in which the cpu uses each time another script...
the CyrexZerg seem to be cleared....
have to do some more research on that to confirm it...

as for the statement post, thnx! :D
It feld as to be complete now :)
by Scourge_Splitter
Fri Feb 29, 2008 7:33 pm
Forum: StarCraft Modding
Topic: The Great Big All-In-One Help Thread
Replies: 76
Views: 31461

Aah crap, that's gonna be about... 18 to 21 scripts I need to go test..
And what I don't know is which one it is
by Scourge_Splitter
Fri Feb 29, 2008 5:20 pm
Forum: StarCraft Modding
Topic: The Great Big All-In-One Help Thread
Replies: 76
Views: 31461

Allright, I seem to be having a problem with the AI which I had not believed happening... I have checked them for looping statements without a wait statement, checked for wrong defensebuild/defenseuse comamnds and what know what... And yet, for ome reason the Game (game itself) freezes... I have inc...
by Scourge_Splitter
Tue Feb 26, 2008 12:50 pm
Forum: StarCraft Modding
Topic: The Great Big All-In-One Help Thread
Replies: 76
Views: 31461

[quote name='bajadulce' post='102' date='May 6 2007, 06:19 AM']A wrong defensebuild/defenseuse command for unit Here are some more things to watch out for: crash: Wrong use of the defensebuild command. Here these are classified wrong either because they are not Air/ground units or don't have that ty...
by Scourge_Splitter
Wed Dec 05, 2007 1:20 pm
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 98868

Yeah when I was nosing around somewhat in the "Terran Custom Level" I noticed the call command as well being used for making some troops being built for defense. I got the same impression from that what the difference is yes. But thanks anyways, It may serve good use for those who don,t kn...
by Scourge_Splitter
Tue Dec 04, 2007 9:52 am
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 98868

You guys know what I'm recently came to think about??

The Multirun block# and Call block# commands have more or less thesame working activating another sequence of codes starting from the specified block.
However, what exactly is the difference between the two of them...
by Scourge_Splitter
Tue Nov 13, 2007 1:05 pm
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 98868

[quote name='lifestyl3' post='1748' date='Nov 12 2007, 08:26 PM']From the command descriptions: We could probably update this using the information from dreadkillz post: It seems that player_need works exactly the same as build except on a global scale. Basically, if you say 'build 1 spawning_pool' ...
by Scourge_Splitter
Thu Sep 27, 2007 8:42 am
Forum: StarCraft Modding
Topic: ITAS:US for SC2 model showcase
Replies: 3
Views: 1691

I understand these models are going to be used in a mod :D
I am curious now :D
by Scourge_Splitter
Fri Sep 21, 2007 11:26 am
Forum: StarCraft Modding
Topic: Terran defense Expansion
Replies: 2
Views: 875

Using the command place_guard siege_tank 0(1) etc..
also should work when placed in the expansion piece.

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