Search found 49 matches

by Kryose
Wed Jun 04, 2008 2:16 pm
Forum: StarCraft Modding
Topic: Kryose T-AI v1.1 - no $
Replies: 16
Views: 4602

I found out why you had such an easy time with my AI Abaddon. When I went through the replay, the first Terran you killed off for some reason stopped doing anything after it finished building the second bunker. I have not been able to duplicate this yet though :S. The second Terran you took out was ...
by Kryose
Tue Jun 03, 2008 2:21 pm
Forum: StarCraft Modding
Topic: Kryose T-AI v1.1 - no $
Replies: 16
Views: 4602

Glad you had fun Abaddon. I don't know what you are talking about concerning 'the idea itself' but I'll PM you to find out what it is cause I haven't got a clue :?:. I am going to have to take a look at your replay to get an idea of what timing I might need to change, as I have only seen the AI play...
by Kryose
Sat May 31, 2008 1:19 am
Forum: StarCraft Modding
Topic: Kryose T-AI v1.1 - no $
Replies: 16
Views: 4602

Kryose T-AI v1.1 - no $

Hello everyone, For the last few weeks I have been working on a non-cheating terran AI that would hopefully be good enough to get into Entropy II v1.1. I chose Terran because it is really the only race that I am completely comfortable with. Please take a look at it and give it a go if you want as I ...
by Kryose
Fri May 30, 2008 3:49 pm
Forum: StarCraft Modding
Topic: Kryose's AI question(s) - ongoing
Replies: 59
Views: 7013

That would explain alot, I will give it a shot. Though something that I noticed from Ahzz's AI is that it goes through only attack_add commands to train units before sending them out. What he described was that it will attempt to train all the units in the attack add commands, but if it gets hung up...
by Kryose
Fri May 30, 2008 3:08 pm
Forum: StarCraft Modding
Topic: Ahzz AI 2.0
Replies: 17
Views: 3217

That might change my code considerably then. Does attack_add act like the train command in that it waits till it trains all 12 mutas (resources willing) before it starts to train 60 lings? Or does the attack_add start the training of 12 mutas, then immediately starts to train the 60 lings? I think y...
by Kryose
Fri May 30, 2008 2:24 pm
Forum: StarCraft Modding
Topic: Ahzz AI 2.0
Replies: 17
Views: 3217

Hey Ahzz, I look forward to trying out your finished product, your original AI was actually what got me into this (extremely geeky) hobby. I have a couple questions about your AI though... Your end attack loops use the attack_add,prepare,do,clear rather than (what I thought was standard) a send_suic...
by Kryose
Fri May 30, 2008 2:14 pm
Forum: StarCraft Modding
Topic: Entropy II - Worship the fog!
Replies: 80
Views: 55317

I definitely need to find some time to play this. I have been slacking as a Starcraft fan and I know it. I am sorry Starcraft, but unlike the good old days where I had nothing else but you, I now have responsibilities and commitments. But I will definitely find time to play some Entropy. Maybe my br...
by Kryose
Thu May 29, 2008 3:50 pm
Forum: StarCraft Modding
Topic: Kryose's AI question(s) - ongoing
Replies: 59
Views: 7013

I did several tests last night regarding the kill_thread and attack_add commands. This is what I found. The first thing I wanted to test was if the attack_add command created any problems when adding more marines to the attack then their were available. I don't have the sample code, but I basically ...
by Kryose
Wed May 28, 2008 1:57 pm
Forum: StarCraft Modding
Topic: Kryose's AI question(s) - ongoing
Replies: 59
Views: 7013

Hmm, I was so certain that kill_thread not only killed killable threads, but also killed the current thread (this was how it was described on the command list). Since this is not the issue, and since I tested my revised code last night and my suicides still didn't seem to happen. This brings me back...
by Kryose
Tue May 27, 2008 1:41 pm
Forum: StarCraft Modding
Topic: Kryose's AI question(s) - ongoing
Replies: 59
Views: 7013

Putting the kill_thread after the send_suicide 0 would have the same problems as my original question. The only difference would be that it would be able to run the send_suicide command before the thread is killed (both the end_suicide_loop and the train_units thread). Since it is killing the end_su...

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