Search found 256 matches

by Taranok
Wed Jan 25, 2012 1:25 am
Forum: StarCraft Modding
Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
Replies: 330
Views: 110693

Ok new rep!

Went 2 gate, not as successful though, for whatever reason. After that had some fights but it just massed way too many units than I could handle. Maybe it's my rather poor macromanagement.

[attachment=2966:Me vs JH24 Zerg Gold.rep]
by Taranok
Mon Jan 23, 2012 11:16 pm
Forum: StarCraft Modding
Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
Replies: 330
Views: 110693

:P if you do that then I can't beat it anymore.

2 gate is not as common as some of the other builds but still used so it's definitely something to be wary of.

We should play each other or something, it'd probably be really funny. :lol:
by Taranok
Mon Jan 23, 2012 3:14 pm
Forum: StarCraft Modding
Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
Replies: 330
Views: 110693

Here's a replay of me vs Gold Zerg: [attachment=2964:Me vs Rocky Zerg 2.5 gold.rep] Summary: 2 gate pressure made it pretty easy to crush. Didn't really build that much defense in the beginning. But I have played games that did go on to the middle game and it is really hard. Even on one base it had ...
by Taranok
Sun Jan 22, 2012 10:15 am
Forum: StarCraft Modding
Topic: help with toss AI
Replies: 18
Views: 2394

Ugh.. more problems. I wrote a new AI and I'm testing it right now. However, I'm having problems with attacking on the 2nd wave because it won't group units together. But, it only happens on some maps. It grouped units on Tau Cross but did not on Destination or Byzantium. Also, it trains 2 extra zea...
by Taranok
Sat Jan 21, 2012 9:11 am
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyAI bug hunting
Replies: 139
Views: 82971

ugh. crash.

editing PMCx again.
[attachment=2942:stdeo.txt]
by Taranok
Wed Jan 18, 2012 5:54 pm
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 92641

Unfortunately I'm not left with much time to test them myself, I just try Ai vs Ai stuff.

Will look at replay and also try AI by myself.

EDIT: I plan to rewrite my whole script. It's been to confusing plus it doesn't really have a great strategy anyway.
by Taranok
Wed Jan 18, 2012 3:38 am
Forum: StarCraft Modding
Topic: BWAI Launcher Support/Bug Report
Replies: 170
Views: 98192

Help!

I select Racine Rebel scripts:
I try to make a team melee game through UDP, but I can't load any computers onto my team, it only allows open and closed.
by Taranok
Wed Jan 18, 2012 12:00 am
Forum: StarCraft Modding
Topic: AI Replay Database and Replay Maker Guide
Replies: 55
Views: 56310

Here's a FS replay (sorry only PvZ) with good building placement: [attachment=2919:Fighting Spirit PvZ.rep] Here's also some replays on Judgement Day. [attachment=2920:Judgement Day TvZ.rep] [attachment=2921:Judgement Day PvT.rep] [attachment=2922:Judgement Day PvZ.rep] It generally doesn't like the...
by Taranok
Tue Jan 17, 2012 6:56 am
Forum: StarCraft Modding
Topic: AI Replay Database and Replay Maker Guide
Replies: 55
Views: 56310

Thanks.

Fighting Spirit is good except for sometimes it expands to the middle as its 4th, that might or might not be good.

Looking at some maps right now.

Some that look interesting:

Benzene, probably without backdoor neutral building
Circuit Breaker,
Odd-Eye 3
Judgement Day
by Taranok
Tue Jan 17, 2012 3:33 am
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 92641

v1.03 is up! Gets upgrades much faster, starts upgrades at 7 minute mark. Also turns out in one of my test scripts it really helps to get the assimilator early at the nat. v1.02 was a complete failure as I noticed from the replays. I had to go back and fix a few things. Hopefully 1.03 is the way to ...

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