Search found 256 matches

by Taranok
Mon Jan 09, 2012 11:21 pm
Forum: StarCraft Modding
Topic: help with toss AI
Replies: 18
Views: 2393

Thanks. I just read of a lot of stuff all around the forum and especially some of Archon Wing's ramblings. Right now I think it is OK but is quite vulnerable to any attack with a mediocre size force before the 12 minute mark or so. Otherwise I'd say its late game is very good (but I think thats prob...
by Taranok
Mon Jan 09, 2012 3:01 am
Forum: StarCraft Modding
Topic: help with toss AI
Replies: 18
Views: 2393

lolol I dont know if this has been seen before, but I put my AI vs one of the other ones and they both died with no buildings, but technically my Ai died first... both Ais died within the same second. /mellow.gif' class='bbc_emoticon' alt=':mellow:' />
by Taranok
Sun Jan 08, 2012 10:15 pm
Forum: StarCraft Modding
Topic: Armageddon Onslaught
Replies: 182
Views: 33743

I cant find a download link that works... Can somebody post a new one or something?
by Taranok
Mon Jan 02, 2012 5:34 am
Forum: StarCraft Modding
Topic: help with toss AI
Replies: 18
Views: 2393

defensebuild: my structure seems pretty badly written...

So then how do you deal with lurkers if your observer dies?

Happy New Year! :D

By the way do you know if there will be a BWAIWarV? I definitely want to participate if there is.
by Taranok
Sun Jan 01, 2012 10:05 pm
Forum: StarCraft Modding
Topic: BWAI Launcher Support/Bug Report
Replies: 170
Views: 98190

I followed the instructions to link it with Chaoslauncher. I closed and reopened BWAILauncher. I hit OK with the selected AIs. It launched Chaoslauncher, and then I hit start from Chaoslauncher and Starcraft started, but the AIs loaded were the default AIs. Am I doing something wrong? And I didn't s...
by Taranok
Sun Jan 01, 2012 5:37 am
Forum: StarCraft Modding
Topic: help with toss AI
Replies: 18
Views: 2393

defensebuild: I read on the forums that it can screw up your script or something... that's why I don't use it. Actually even with the defaultbuild_off it still builds more dragoons than I tell it to (about 5 or 6), but it doesn't build as many as before. defense_use: If you don't use it wouldn't uni...
by Taranok
Sat Dec 31, 2011 6:55 pm
Forum: StarCraft Modding
Topic: help with toss AI
Replies: 18
Views: 2393

OK! I'm back after running a few tests.... Good: The dragoon spam stopped to some degree.... It beat blizzard zerg AI! Bad: It was one of the more lousier scripts of Blizzard. It only sends one observer, even though I ordered it to send 3 to the attack group. Ugly: It's really weird now because it d...
by Taranok
Sat Dec 31, 2011 6:40 pm
Forum: StarCraft Modding
Topic: help with toss AI
Replies: 18
Views: 2393

Thanks Myk! :D intense = too complicated? anyways, i wrote it myself without looking at other scripts just to see where I could get. That's probably why it is not very good... I'll try the changes as soon as I can. So then i can leave train(8, high templar) out and just have train(4, Protoss Archon)?
by Taranok
Fri Dec 30, 2011 3:28 am
Forum: StarCraft Modding
Topic: help with toss AI
Replies: 18
Views: 2393

[quote name='Myk' date='29 December 2011 - 07:46 PM' timestamp='1325209575' post='10545'] [quote name='Taranok' date='29 December 2011 - 04:37 PM' timestamp='1325205422' post='10544'] Hi! I'm working on my Protoss Ai but for some reason in the middle of the code, it will start producing Dragoons, ev...
by Taranok
Fri Dec 30, 2011 12:37 am
Forum: StarCraft Modding
Topic: help with toss AI
Replies: 18
Views: 2393

help with toss AI

Hi! I'm working on my Protoss Ai but for some reason in the middle of the code, it will start producing Dragoons, even though I dont have any commands to do so. It'll stop once it produces the units in the code start producing, and then it after that it resumes to mass producing Dragoons. /dry.gif' ...

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