Search found 256 matches

by Taranok
Wed Feb 08, 2012 12:09 am
Forum: StarCraft Modding
Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
Replies: 330
Views: 110676

Actually I think scourges are not a good idea, at least according A_Wing, cause the AI builds too many apparently. Also! New reps! The first isnt special. The only thing to note is that I tried getting reavers, but didnt get it in time. Probably I was late on getting them about 30 seconds. (like if ...
by Taranok
Mon Feb 06, 2012 12:38 am
Forum: StarCraft Modding
Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
Replies: 330
Views: 110676

Replay:

[attachment=2997:Me vs Rocky CheatZerg2.7.rep]

EDIT: I probably lost because I went too many upgrades and also robotech + temp archives.
by Taranok
Sat Feb 04, 2012 8:44 pm
Forum: StarCraft Modding
Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
Replies: 330
Views: 110676

Thats funny because I think Accel T was designed for TvP. :P
by Taranok
Wed Feb 01, 2012 12:30 am
Forum: StarCraft Modding
Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
Replies: 330
Views: 110676

Maybe it wouldn't make that much difference but at least it would be interesting. My AI really sucks but at least creates a slight hint of interest.
by Taranok
Mon Jan 30, 2012 11:21 pm
Forum: StarCraft Modding
Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
Replies: 330
Views: 110676

You should make one of those crazy AIs like ZAPOC or whatever. /rolleyes.gif' class='bbc_emoticon' alt=':rolleyes:' /> I've actually always wanted to but for whatever reason I'm forcing myself to do a non-cheating one first.
by Taranok
Mon Jan 30, 2012 3:28 am
Forum: StarCraft Modding
Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
Replies: 330
Views: 110676

Why???? Are you leaving somewhere or just too busy? :(
by Taranok
Sun Jan 29, 2012 2:54 am
Forum: StarCraft Modding
Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
Replies: 330
Views: 110676

I think the hatcheries are ok unless you want it to be more vulnerable at at the beginning. I don't see it as a change to be added to future versions.

The early hatcheries just are annoying when I 2 gate and dont kill anything. :lol:
by Taranok
Sat Jan 28, 2012 9:57 am
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 92589

hmmm.... I think the AI i'm watching is different from the one you were playing. The AI you played was the one on the first post, correct? Because when I look at the replay using the txt file from the top post it has you losing at 15 mins, which doesnt make sense. My AI rewrite is going pretty good,...
by Taranok
Sat Jan 28, 2012 12:54 am
Forum: StarCraft Modding
Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
Replies: 330
Views: 110676

Replays: #1: 2 gate pressure did nothing, died right after, the AI had too many units for me #2: 12 Nexus :), survived longer but still didnt have enough units to fend off the first attack. Maybe Im just too nooby. :lol: [attachment=2975:TaranokvsRockyZv2.6.rep] [attachment=2976:TaranokvsRockyZv2.6#...
by Taranok
Wed Jan 25, 2012 1:54 pm
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 92589

I've been a bit lazy and a bit too busy, and plus my latest attempt wasn't the best. But I'm not going to stop modding! /rolleyes.gif' class='bbc_emoticon' alt=':rolleyes:' />

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