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by Taranok
Sat Feb 25, 2012 7:39 am
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 92587

[quote name='JH24' date='24 February 2012 - 03:41 AM' timestamp='1330076464' post='10770']I'm sorry to hear that, but I do remember having similar problems myself in the past. If possible, could you post the attack loop you currently have?[/quote] I will just post script. One has the debug version a...
by Taranok
Thu Feb 23, 2012 11:14 pm
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 92587

Comments:

defintely can't get it done by today or friday. Having some issues with the AI doing a lot of stalling with the attack_add command...

sometimes with attack_add i cant even get any units to train....
by Taranok
Mon Feb 20, 2012 11:33 pm
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 92587

Yeah, I know how attack_do() works, but I think when I tried the first time I left something out so it didn't work. I guess I'll have to up the priority on psionic storm. EDIT: turns out I never put it back in after I took it out awhile ago. Hopefully IF I have time I'll upload one by Thursday or so...
by Taranok
Mon Feb 20, 2012 1:32 am
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 92587

Thanks for reps. I really don't know what to think of Psionic Storm. In the first v1.0, it actually used it significantly in attacks, but the version I have with the later attacks, it doesn't storm at all. Actually I have not seen a storm being utilized at all... Maybe it's not getting researched at...
by Taranok
Sat Feb 18, 2012 3:34 am
Forum: StarCraft Modding
Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
Replies: 330
Views: 110676

Played an intense game vs AI that lasted 30+ minutes! Except I forgot to save replay....
It's lategame is really really strong! I think maybe too strong, but maybe I'm just a noob.

I'd maybe suggest unlimited money until 30 minutes, which I think is what A_wing's Premium Ais do.
by Taranok
Fri Feb 17, 2012 11:54 pm
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 92587

v1.11 up! I increased the priority of workers, but I don't know if it made any effect. 2nd attack now arrives earlier. This is obviously good for the reason its earlier, but also helps to put pressure on zerg going into its 3rd base. My record on Scout vs Muta is 1:31 with 6 scouts left. /rolleyes.g...
by Taranok
Thu Feb 16, 2012 9:24 am
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 98868

default_min (byte) - defines how much standing army (from defenseuse commands) will be placed at expansions. The greater the value, more units will be sent. If (byte) = 0, no army at expansions, will send units only if expansion is under attack. Does this mean you have to have defenseuse commands i...
by Taranok
Mon Feb 13, 2012 7:25 am
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyPCX bug
Replies: 1
Views: 10921

PyPCX bug

I'm using PyPCX (exe version on XP) and whenever I try to export as a BMP it gives me this error: Exception in Tkinter callback Traceback (most recent call last): File "Tkinter.pyc", line 1404, in __call__ File "PyPCX.pyw", line 203, in export File "LibsBMP.pyc", line 1...
by Taranok
Mon Feb 13, 2012 3:32 am
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 92587

YAYAYAYAYAYAY v1.1 is here!!!!!!!!

uploaded to main post!!!

much better than previous versions.
by Taranok
Thu Feb 09, 2012 9:44 am
Forum: StarCraft Modding
Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
Replies: 330
Views: 110676

I think a delay might be good, but probably at max like 40 secs (real-life) later. If it was even later, then even I could beat it, :P. And then you don't want your AI to be that bad. :lol:

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