Search found 49 matches
- Wed May 07, 2008 7:43 pm
- Forum: StarCraft Modding
- Topic: My second attempt
- Replies: 9
- Views: 1263
[quote name='ashara' post='3895' date='May 7 2008, 01:21 PM']None that I know about, for buildings you can do that by creating a new town in the same place (multirun + start_town) but I don't think it works for training, I will test it. edit: tested for train command, it doesn't work :([/quote] Well...
- Wed May 07, 2008 6:16 pm
- Forum: StarCraft Modding
- Topic: My second attempt
- Replies: 9
- Views: 1263
[quote name='poiuy_qwert' post='3890' date='May 7 2008, 01:10 PM']From my understanding, the build command builds the unit untill there are at least x of them. So if you have 2 probes, and you do 'build 5 probes 80', you will have 5 probes, not 7.[/quote] Is there a way around it so that it is cumul...
- Wed May 07, 2008 5:56 pm
- Forum: StarCraft Modding
- Topic: My second attempt
- Replies: 9
- Views: 1263
- Wed May 07, 2008 5:01 pm
- Forum: StarCraft Modding
- Topic: My second attempt
- Replies: 9
- Views: 1263
My second attempt
Good Afternoon everyone, I just put the last few things together on my Protoss AI (well the things that matter at least) and if possible, I would like to get your guy's opinion. I also wanted to give it a good amount of Canons, Shield Batteries, Observers, Dark Archons and Templars so I added an aut...
- Wed May 07, 2008 2:57 pm
- Forum: StarCraft Modding
- Topic: Kryose's AI question(s) - ongoing
- Replies: 59
- Views: 6981
[quote name='poiuy_qwert' post='3877' date='May 7 2008, 09:33 AM']Be carefull though, doing: random_jump 85 opt2 random_jump 85 opt3 do option 1... stop() :opt2 do option 2... stop() :opt3 do option 3... stop() does not give 1/3 chance to get every option. opt2 will have a 1/3 chance, but the others...
- Wed May 07, 2008 2:45 pm
- Forum: StarCraft Modding
- Topic: Kryose's AI question(s) - ongoing
- Replies: 59
- Views: 6981
I think I figured out my comsat issue (where it would not build a comsat during the expansion script). Before the expansion section looked like this... ; === EXPANSION SCRIPT === :b_expansion start_town build 1 command_center 80 wait_build 1 command_center build 8 scv 70 wait_build 1 barracks build ...
- Wed May 07, 2008 2:20 pm
- Forum: StarCraft Modding
- Topic: Kryose's AI question(s) - ongoing
- Replies: 59
- Views: 6981
- Mon May 05, 2008 7:57 pm
- Forum: StarCraft Modding
- Topic: Kryose's AI question(s) - ongoing
- Replies: 59
- Views: 6981
1. When you want to train an Archon or a Dark Archon, do you need to first train 2 High Templars or 2 Dark Templars? 2. I assume multi-runs can be used for any section of code not only including research, but also building. Is it worth it to code an AI that uses multi-runs for individual buildings? ...
- Mon May 05, 2008 12:10 pm
- Forum: StarCraft Modding
- Topic: Kryose's AI question(s) - ongoing
- Replies: 59
- Views: 6981
[quote name='bajadulce' post='3780' date='May 3 2008, 10:10 AM']The information in SCAIEDit's tutorial as well as Michel's tutorial are outdated in terms of building .exe's for your modified scripts. We use MPQDRaft exclusively to build SEMPQ's. (the little gear-shaped exes) you see around here. BUT...
- Sat May 03, 2008 1:56 pm
- Forum: StarCraft Modding
- Topic: Kryose's AI question(s) - ongoing
- Replies: 59
- Views: 6981
Like the noob I am, I ran through the replays without running the AI executable first. Everything was so off from what it should have been because I was watching the BroodAI rather than my own. I ran through it again and I am well pleased. I only saw a few things that didn't work out with the timing...