Search found 36 matches
- Mon Jun 11, 2007 2:41 pm
- Forum: StarCraft Modding
- Topic: SCAIEdit III list of commands
- Replies: 96
- Views: 93141
[quote name='Dreadkillz' post='827' date='Jun 10 2007, 10:21 PM']Stuff I found: get_oldpeons will pull existing workers from the main base to the expansion, but the main base will train the workers to replace the ones you took. Useful if you need workers as quickly as possible at the expansion. EDIT...
- Sun Jun 10, 2007 12:01 am
- Forum: StarCraft Modding
- Topic: what best attack_do or send_suicide 0
- Replies: 19
- Views: 3681
- Sat Jun 09, 2007 11:33 am
- Forum: StarCraft Modding
- Topic: AI on defense
- Replies: 11
- Views: 2598
one thing I'm yet unsure about by the way... Since I've seen blizzard only using byte 1 in the sequence I've allways just kept it like that but what happens when you use 2 or 5 as byte value? what I want to achieve is... using 1 defenseuse_... for all present units of that type in the beginning to d...
- Sat Jun 09, 2007 11:26 am
- Forum: StarCraft Modding
- Topic: what best attack_do or send_suicide 0
- Replies: 19
- Views: 3681
I know what you mean but they just et send to another area (look at it that way) I goes like this: 1st general tells them to attack base #1 all units existing then go there. 1500 later comes general 2 and tells then to atatck base #2 all units go there and those under attack stay when receiving dama...
- Sat Jun 09, 2007 11:22 am
- Forum: StarCraft Modding
- Topic: AI on defense
- Replies: 11
- Views: 2598
good to know, I've also not been very clear on that myself... It seems from what I have observed that not using defenseuse will cause units not to assist a site under attack thats more as what.... 10 block away? (I'm then counting those blocks from the staredit grid..) I'm now playing with it a litt...
- Sat Jun 09, 2007 11:07 am
- Forum: StarCraft Modding
- Topic: SCAIEdit III list of commands
- Replies: 96
- Views: 93141
- Sun Jun 03, 2007 10:23 am
- Forum: StarCraft Modding
- Topic: SCAIEdit III list of commands
- Replies: 96
- Views: 93141
- Sat Jun 02, 2007 12:32 pm
- Forum: StarCraft Modding
- Topic: what best attack_do or send_suicide 0
- Replies: 19
- Views: 3681
theoretical that can't happen since they are separately called and use the same waiting time, so they can never converge and become one since their waiting time is equal, and still, it always depends what you wih to do it for. giving it not such a big wait between it can work very well as a way to h...
- Sat Jun 02, 2007 12:25 pm
- Forum: StarCraft Modding
- Topic: SCAIEdit III list of commands
- Replies: 96
- Views: 93141
the scout_with command does work however it's a little tricky to see it in the works. guard_resources is easy (and works very good) however I haven't succeeded yet at making more as 1 particular unit gaurd the same spot of resources. also I've seen they are prepping guards for ALL unguarded resource...
- Fri Jun 01, 2007 5:57 pm
- Forum: StarCraft Modding
- Topic: what best attack_do or send_suicide 0
- Replies: 19
- Views: 3681
[quote name='bajadulce' post='653' date='May 30 2007, 10:34 PM']I like the implementation of the wait_train x units, but it only passes thru that once. Also sucide_loop is being ran 3x simultaneously in your code? once in the first block a 2nd time in 2nd block and a 3rd time in final block Since it...