Search found 57 matches

by pastelmind
Wed May 25, 2011 2:44 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 31423

File was outdated; removed. For many years, all but the most experienced of modders dispaired over the fact that attack range/speed upgrades are tied to specific unit IDs and cannot be redistributed; many have bypassed this problem by swapping units.dat data, wireframes, buttons, etc., which lead t...
by pastelmind
Thu May 19, 2011 7:32 pm
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyAI bug - does not accept custom units.dat/upgrades.dat
Replies: 0
Views: 1791

PyAI bug - does not accept custom units.dat/upgrades.dat

Title says it all. I modified the DAT settings so that it would read my customized units.dat, upgrades.dat, and techdata.dat. However, PyAI seems to accept only the last file, and always uses its default units.dat and upgrades.dat entries. Is this a logical bug? I'm using PyAI under Windows 7 (Korea...
by pastelmind
Wed May 18, 2011 2:09 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 31423

Thanks for the info, but I think I'll revert to the old categorization for better compatibility with older versions. Here is the EXE edit definitions file with (hopefully) all the categories corrected so that it will (hopefully) integrate seamlessly with existing mods. File was outdated; Removed. As...
by pastelmind
Tue May 17, 2011 10:14 pm
Forum: StarCraft Modding
Topic: General Plugin Template Project Help-Discusssion
Replies: 3
Views: 1313

Since the thread is here...where can I get a version of GPTP that works for 1.16.1? Downloading the files in Modcrafters Wiki didn't work. Although I could compile a sample DLL, including it in an EXE caused StarCraft to crash. I guess this is because the offsets in the header files are wrong, but I...
by pastelmind
Tue May 17, 2011 7:49 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 31423

thank you. Also, I just discovered the hard way that Firegraft doesn't like rearranging and renaming EXE edits--apparently it also saves EXE edit categories when saving data to FGP files. I had to painfully recreate every button set changes and EXE edits in a new EXE file. :( So beware! The old 1161...
by pastelmind
Mon May 16, 2011 5:13 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 31423

Offset conversion reaches 90% progress! I converted most of the 1.15.1. offsets to 1.16.1, except for the huge blob of siege mode-related and cloaking-related offsets, as well as two nuke-related offsets that were hinted to be unstable. I also added more of Heinermann's EXE edits he(?) found two pos...
by pastelmind
Sun May 15, 2011 10:48 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 31423

I'm posting the 1161.FGD file updated with all of the offsets known to date, as well as a new EXE edit found by Heinermann above: Maelstroming non-organic units. I am surprised and happy that the new EXE edit works flawlessly. (This file also contains many converted offsets, including: ⋅ E...
by pastelmind
Fri May 13, 2011 8:09 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 31423

Two more: ⋅ 76. Repair - Remove Race Restriction: 0x67456 ⋅ 230. Default Spellcaster Energy Maximum: 0x919ac It looks like the Repair EXE edit must be used along with modifications to the Repair and Repair (Obscured) entries in orders.dat. This should really be renamed to "A...
by pastelmind
Fri May 13, 2011 6:58 pm
Forum: StarCraft Modding
Topic: Complicated Mod, little help?
Replies: 6
Views: 686

For the artillery unit, the best solution would be to make the Scarab spawn fancy images and sprites upon creation so that they cover the parent Reaver before the Scarab starts walking towards the target. As far as I know, launching Scarabs do not call any special iscript animations (just like Mind ...
by pastelmind
Sun May 08, 2011 2:29 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 31423

A slew of EXE edit locations that I found: ⋅ 41. Unit Morph Command - Unit Check(Hydralisk): 0xc19b6 ⋅ 42. Unit Morph Command - Unit Check(Lurker): 0xc19c1 ⋅ 43. Unit Morph Command - Tech Check(Lurker): 0xc19cd ⋅ 44. Unit Morph Command - Unit Check(Larva): 0xc...

Go to advanced search