Search found 57 matches

by pastelmind
Fri Jan 13, 2012 6:56 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32705

@Heinermann: Thank you. I imagine that early in the development of StarCraft, the developers realized that having Plague deal exactly 300 damage resulted in many units having 1~4 HP left after Plague wore off. Thus, they decided to make Plague deal slightly less than 300 damage, so that it would see...
by pastelmind
Sat Jan 07, 2012 1:18 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32705

Try nopping something around 0x00493551. 00493520 ; bool __usercall unitCanRechargeShields<eax>(CUNIT *pTarget<eax>, CUNIT *pBattery<edi>) coincidentally i was just trying to modify so as to recharge buildings and allies. it seem to work out easily just by nopping two jumps out (and placing an ally...
by pastelmind
Wed Jan 04, 2012 7:31 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32705

Happy new year! Some new EXE edits: ⋅ Recharge Shields: Maximum distance (allows shields to be recharged far, far away from the Shield Battery) ⋅ Corrosive Acid: effect location boundary ⋅ Glave Wurm: target search boundary @Heinermann: The first offset for Glaive Wurm ...
by pastelmind
Thu Dec 15, 2011 7:30 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32705

Hello, I'm afraid I just broke my promise not to find new EXE edits. :) Has it ever irked you that your super Firebat pretends to deal 80 damage when he really deals only 40 ? Well now you can force him to tell the truth! ⋅ Damage multiplier of Firebats and Zealots ⋅ Allow other ...
by pastelmind
Sun Dec 04, 2011 3:24 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32705

Edit: File was outdated; removed. Long time no see folks. RL has been preventing me from touching SC. Not sure if I'll be able to keep modding/finding EXE edits at all, especially since it seems GPTP for 1.16.1 is fully available now . I'm posting a repackaged version of FireGraft with my latest ed...
by pastelmind
Sun Aug 14, 2011 3:36 am
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: Linear (Tangential) Splash
Replies: 0
Views: 1054

Linear (Tangential) Splash

Heya. I'm trying to make a weapon that cuts through multiple enemies in a x-shaped line, dealing splash damage. I tried to do this by setting the weapon behavior to "Appear on Target Unit", and making the primary weapon flingy spawn multiple image overlays. To mark their offsets, I made a ...
by pastelmind
Thu Jun 30, 2011 1:22 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32705

Apply Damage Type Modifiers Before Shields/Armor This also means that the unit size comes in concideration when damage its applied to shields, rigth? Yes. For example, with this edit active, if a Zealot with 100 HP/20 shields is hit by a sieged tank (70 explosive damage), it will take 70 * 50% = 35...
by pastelmind
Tue Jun 14, 2011 8:58 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32705

Edit: Outdated file removed. Thanks for your encouragement. :) I'm attaching a version with some new EXE edits -- at least, the ones that are supposed to be stable. It includes: ⋅ Spawn Broodling: Don't Kill Target, Deal Damage To Target ⋅ Mind Control: Modify Spellcasting Range...
by pastelmind
Wed Jun 01, 2011 11:12 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32705

Interesting new EXE edits: 569Change=0xeb32 569Entry=Tech,Target,Spawn Broodlings,Broodlings Do Not Kill Target 569Offset=0xf4aa6 569Size=2 569Type=Code 570Change=0xe900feffff 570Entry=Tech,Target,Spawn Broodlings,Broodlings Damage Target (No Miss) 570Hint=This EXE edit must be used along with the p...
by pastelmind
Fri May 27, 2011 12:04 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32705

This version adds some new EXE edits, mostly involving fixes for reorganizing certain speed/attack upgrades. Also, there are new EXE edits related to Healing: maximum distance, heal target acquisition range, etc. I'm also adding a tutorial for updating Firegraft and existing mod files with the new f...

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