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by pastelmind
Fri Aug 03, 2012 6:29 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32737

Edit: Outdated file was outdated -- and removed. Note: This release is a bug fix for the August 1st release. New EXE Edits: ⋅  Hallucination : Hallucinations consume supply like normal units ⋅  Bunker : Select/change specific unit to use flamethrower overlay when inside the bunk...
by pastelmind
Wed Aug 01, 2012 7:15 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32737

Edit: File was outdated and thus removed. New EXE Edits: ⋅ Modify nuke damage (500) ⋅ Hallucination: ⋅ Allow hallucinations to deal damage ⋅ Allow hallucinations of detectors (e.g. Overlords) to detect invisible units ⋅ Don't disguise hallucinations...
by pastelmind
Wed Jul 18, 2012 1:46 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32737

Edit: The attachment was out of date and thus removed. New EXE Edits: ⋅ Ensnare: ⋅ Affect 1 unit only (a la Lockdown, Optic Flare, etc.) ⋅ Ensnare weapons deal damage like Normal weapons* ⋅ Don't increase weapon cooldown ⋅ Don't affect robotic units...
by pastelmind
Sat Jun 16, 2012 12:59 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32737

Edit: File was outdated and subsequently removed. For the latest version, please see the first post. New exe edits: ⋅ Modify energy upgrade connected to unit ⋅ Modify sight upgrade connected to unit Which means you can give sight/energy upgrades to other units. However, you can'...
by pastelmind
Wed May 23, 2012 4:04 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32737

Edit: File was outdated and subsequently removed. @RavenWolf: After some tinkering I nailed the latter two exe edits. New EXE Edits: ⋅ Modify hit chance under Dark Swarm ⋅ Modify hit chance under doodads (trees) ⋅ Modify hit chance when attacking units uphill ⋅&nb...
by pastelmind
Tue May 08, 2012 7:12 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32737

Edit: Removed file because it was outdated. lurker/muta morph supply check stuff I looked into the assembly code; the Lurker is hardcoded to substract Hydralisk supply when morphing. I usually use empty space between functions to rewrite assembly code, but this one doesn't seem to have much space n...
by pastelmind
Sun Apr 22, 2012 5:11 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32737

Edit: This copy of FireGraft was outdated. It has been removed. If that were the case, why can you edit the starting amount then? (and so on) Bah, now I feel dumb. To make up for that dumbness, here are some new EXE edits. ⋅ Modify Carrier Capacity upgrade amount (also allows multiple upg...
by pastelmind
Sun Apr 15, 2012 2:51 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32737

AFAIK it's probably because each Carrier has an hardcoded array with a length of 8, with each element pointing to one of its Interceptors. It's much more work than just changing a number or two in the code. Also, I finally managed (thx to IDA pro and Heinermann) to make that one EXE edit that eluded...
by pastelmind
Wed Apr 11, 2012 5:45 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32737

Edit: File became outdated and subsequently removed. Hello folks. I just broke my promise not to work on FireGraft anymore. :P Bug Fixes: * Defensive Matrix damage amount: Should work properly now(shows 64000, which is 250 damage * 256). * Maximum larva count: Sorry about that. Things like this hap...
by pastelmind
Sun Apr 08, 2012 10:33 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32737

@DiscipleOfAdun: Would the attached file suffice? Personally, I think EXE edit links (Prev/Next) would be better off grouped together in the XML, and something really needs to be done about the whole jump tables thing.

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