Search found 256 matches

by Taranok
Sun Jan 06, 2013 10:41 am
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 88313

Re: TaranokAI v1.7 (P) Updated: 1/5/13

Updated to v1.71: Now takes advantage of the panic command. You can actually see this in use if you watch this AI vs Baja T v1.2 on Icarus. The AI actually starts running out of minerals after it tries to build an army, and so an expansion is built. It actually ends up winning the game despite losin...
by Taranok
Sun Jan 06, 2013 9:49 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 64336

Re: The PvT project

At the moment it is. To be honest, you probably don't need to spend time running it against your AI because the time that I ran it my AI just seemed to freeze and not do anything.

I'll update it once I'm confident with my other Protoss AI, (taranokAI).
by Taranok
Sun Jan 06, 2013 8:05 am
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 88313

Re: TaranokAI v1.7 (P) Updated: 1/5/13

prep_down is similar to attack_add? I saw a thread about the first worker here: http://www.broodwarai.com/forums/viewtopic.php?f=5&t=605. What significant difference is there with using start_campaign()? I noticed that when I put it in, the my AI did a little bit different stuff with building pl...
by Taranok
Sun Jan 06, 2013 7:33 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 64336

Re: The PvT project

I'm just wondering, do you know what the Template Terran is? I was looking at some old forums, and I see it referenced quite a bit. TvP options are probably: marine+tanks+medic (add ghosts or science vessels) tank+goliath+vulture one of those into mass air(?) It's actually quite interesting that in ...
by Taranok
Sat Jan 05, 2013 6:50 am
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 88313

Re: TaranokAI v1.61 (P) Updated: 11/23/12

Thanks for the tip, although why is the account name different? I've been reading a lot of the old forums, and trying out a few of the new commands, so v1.7 actually has some neat features. Changes: - place_guard for the first probe, instead of build, makes the AI build the probe 1 second quicker :)...
by Taranok
Sat Jan 05, 2013 3:50 am
Forum: Forum Bug Report - Assistance - Suggestions
Topic: Forum bug report - assistance - suggestions
Replies: 59
Views: 127344

Re: BWAI.com convert to PhpBB3 status

I think there are still problems with excess spaced lines?

, and even other places in the thread too.
by Taranok
Thu Jan 03, 2013 8:13 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 64336

Re: The PvT project

Say gg! lol Made a rudimentary script that was able to beat your carrier script quite easily. Not a big surprise since it does a super greedy triple expand after detecting lack of gateway. It goes for tank goliath, but WITHOUT siege mode. I was initally going to add it but if the opposing AI were to...
by Taranok
Thu Jan 03, 2013 12:00 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 64336

Re: ZBwaiP v0.2b (Updated 1/1/13) Happy New Year!

2 Rax is almost absurdly effective against expanding Protoss. I think Accel T could probably get an even earlier attack time by delaying gas, it gets gas a bit too early. Does adding observers really work? In my experience they seem to run into anti-air defenses ahead of the army and then die. Yeah,...
by Taranok
Wed Jan 02, 2013 6:13 pm
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 64336

Re: ZBwaiP v0.2b (Updated 1/1/13) Happy New Year!

2 rax expand? Is it not possible to defend a 2 gate with 1 rax? Goliath + Tank? I guess when I initially though about it it was against more standard compositions, but maybe it'll be viable? I guess testing will have to be done. Goliaths actually manage to do some damage against Zealots: in an 8vs8 ...
by Taranok
Wed Jan 02, 2013 4:19 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 64336

Re: ZBwaiP v0.2b (Updated 1/1/13) Happy New Year!

hahahaha oh my god you really did break the game, just watched a game vs Accel T, and it makes carriers like they're totally broken! MYK STOP MAKING EVERY UNIT BROKEN, JEEZ, what's next??? More serious note: I guess your script doesn't really care about getting support for carriers, just full out ru...

Go to advanced search