Search found 256 matches

by Taranok
Sat Jan 12, 2013 9:46 pm
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 5719

Re: The PvT project

Updated v1.1! This version is much more solid in play! Added the second bunker. Doesn't seem to hurt it much and it helps in defense, even though it's in the main, as units get lured into the main. Made a few changes to attack loop to make it more consistent. Stats: (tested on BWAIWarV and BWAIWarIV...
by Taranok
Sat Jan 12, 2013 7:05 pm
Forum: AI development (BWAPI Bots)
Topic: BWAPI bot matches 24 / 7
Replies: 73
Views: 8878

Re: BWAPI bot matches 24 / 7

Heh, it looks like carrier rushing works in BWAPI too :P
by Taranok
Fri Jan 11, 2013 10:44 pm
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 5719

Re: The PvT project

Yeah zealot rushes are quite a problem especially since the rush command doesn't work (or at least not consistently anyways). Versus Blizzard AI I even tried to put 3 bunkers up, but 3 bunkers didn't even kill any of the 9 zealots. I think maybe some of this is due to how the bunker targets enemies ...
by Taranok
Fri Jan 11, 2013 7:29 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 5719

Re: The PvT project

changes first post to a general list of AI's made in this thread. zbwaip really isn't the focus anymore. Time for the bigger news: Mech v1.0 released! I think it beats most of the Protoss AI's, except for Taranok AI and Blizzard AI (weird combination, eh?) I only tried it on one replay, and that's D...
by Taranok
Thu Jan 10, 2013 3:47 am
Forum: Forum Bug Report - Assistance - Suggestions
Topic: Forum bug report - assistance - suggestions
Replies: 59
Views: 7006

Re: BWAI.com convert to PhpBB3 status

Yay! Looks like forums should be almost back to normal, right?

hehe, december 2012 wasn't the end of the world, just the end of the old broodwarai.com
by Taranok
Wed Jan 09, 2013 10:07 pm
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 5719

Re: The PvT project

Regardless of issues with the AI's hardcoded micro issues, I created an AI that held the 2 gate and went on to beat TaranokAI, and Baja P and Ashara P. YAYAYAY! :D (sorry I'm tired) This defensive script combines with the quick 3 base script to make one TvP script. Although I modified some of the lo...
by Taranok
Wed Jan 09, 2013 5:57 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 5719

Re: The PvT project

Played around with 1.71 tonight and couldn't get a mech build to beat it. The best I got was an AI that could take expansions and barely hold onto them. Even at it's best, I can't match that crazy protoss macro enough to launch any sort of viable attack. Is it Battlecruiser time? :lol: Took me 3 ye...
by Taranok
Wed Jan 09, 2013 5:24 am
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 8315

Re: TaranokAI v1.71 (P) Updated: 1/6/13

[quote=Myk] Played around with 1.71 tonight and couldn't get a mech build to beat it. The best I got was an AI that could take expansions and barely hold onto them. Even at it's best, I can't match that crazy protoss macro enough to launch any sort of viable attack. Is it Battlecruiser time? :lol:[/...
by Taranok
Tue Jan 08, 2013 5:02 am
Forum: Forum Bug Report - Assistance - Suggestions
Topic: Forum bug report - assistance - suggestions
Replies: 59
Views: 7006

Re: OOOOOOOPS but in a good way! :)

just fixed it. all I had to do was "open" that particular post w/ the edit button and then submit it w/o doing anything. :D
by Taranok
Tue Jan 08, 2013 12:50 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 5719

Re: The PvT project

I guess one of Myk's posts disappeared :O I was able to Terran mech AI that was able to beat all of the Protoss AI's that didn't happen to 2 gate rush (didn't test against dt rush). This makes me feel like mech may be possible, but maybe I'm getting overeager because my AI is the most greedy AI ever...

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