Search found 256 matches

by Taranok
Mon Jan 28, 2013 3:08 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 5201

Re: The PvT project

Yeah, super1 I assume is superone on the older topics. Thanks for the tip, didn't know it had affect on vultures. Uploaded v0.5b. Changes: expands much slower - added like 2200 to wait time - slow units should expand slowly fixed some freezing with air weapons added high templar with storm, however,...
by Taranok
Sun Jan 27, 2013 6:35 pm
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 5201

Re: The PvT project

Hmmm, yeah it gets Arbiters pretty slow. Arbiters begin to be thrown in once a resource check loop is exited. But it has to wait for Citadel of Adun, and then Templar Archives, until it can build an Arbiter Tribunal. And then an Arbiter takes forever to build too... Myk how did you get the AI to lay...
by Taranok
Sun Jan 27, 2013 8:10 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 5201

Re: The PvT project

Sorry this update is so fast. The thing is I will probably be doing the most modding on the weekends since I have more time. By the way if you downloaded 0.4, sorry for the cursing in there. I was kinda frustrated :P. 0.5 throws out archons in favor of Arbiters. Archons take full damage from vulture...
by Taranok
Sat Jan 26, 2013 8:26 pm
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 5201

Re: The PvT project

Hmm, you might have to figure out some special to evaluate that... like detect like something like during 10-12 minute mark see if the opposing AI has a Citadel of Adun; if it does than it's probably some kind of 2 base attack, otherwise it's either an expand or a very awkward attack without zealot ...
by Taranok
Wed Jan 23, 2013 9:33 pm
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 5201

Re: The PvT project

Well about 1/2 the time (I haven't yet figured out why) when BWAI goliaths get attacked by zealots that just waddle around and shoot very infrequently. You can take down like 12 goliaths with just 7 zealots or so.
by Taranok
Tue Jan 22, 2013 10:04 pm
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 5201

Re: The PvT project

Wow got owned pretty easily. :shock: I think the reason that your AI deals much better than the BWAI Mech bots (I would say they work in similar ways) is probably because of the very bad Goliath behavior that is hardcoded into BWAI. I'll definitely keep on working to make ZBwaiP better. Looks like y...
by Taranok
Mon Jan 21, 2013 6:36 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 5201

Re: The PvT project

Alright! Updated ZBwaiP to 0.3! Fixed training loop, and reworked some early code. This version gets carriers at a faster pace, at the cost of reducing the number of gateways. (Actually, I might have reduced it by too much). It 4-0'd Accel T, and 2-0'd Mech 1.1b due to flaws in it's detection system...
by Taranok
Sun Jan 20, 2013 9:55 pm
Forum: StarCraft Modding
Topic: SC Revolution mod on 1.16.1
Replies: 37
Views: 5346

Re: SC Revolution mod on 1.16.1

he updated SC Revolution to 1.5 (from 1.1). lots of cool additions to spells and stuff.

http://www.moddb.com/mods/sc-revolution-mod
by Taranok
Sat Jan 19, 2013 5:35 am
Forum: StarCraft Modding
Topic: BWAI Launcher (updated)
Replies: 24
Views: 17070

Re: BWAI Launcher (updated)

Hm, maybe we can keep entropy.exe for AIvsAI? The other categories probably don't need the entropy.exe/rrebels.exe as much. I was thinking maybe we can create like a txt or some kind of file to list all the AIs and give a description? This seems to be the main complaint about this program, is that t...
by Taranok
Wed Jan 16, 2013 3:43 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 5201

Re: The PvT project

Tried to beef up 1.72 to it could beat Mech 1.1b. Didn't work very well. Attempted zealot+archon, but with little success. It takes a lot of cannons to deal with 15 vultures. More than I expected. Vultures buy enough time for tanks to get sieged and kill cannons. I am going to try creating Anti-Mech...

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