Search found 256 matches

by Taranok
Sat Feb 02, 2013 1:57 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 6039

Re: The PvT project

here's a quick version:
https://docs.google.com/file/d/0BzuRqPR ... sp=sharing

lemme know if anything is broken or if the difficulty level is off.
by Taranok
Sat Feb 02, 2013 1:45 am
Forum: Forum Bug Report - Assistance - Suggestions
Topic: Forum bug report - assistance - suggestions
Replies: 59
Views: 7552

Re: BWAI.com convert to PhpBB3 status

huh, ftp is not working. it connects and says i cannot log in :(
by Taranok
Sat Feb 02, 2013 1:37 am
Forum: StarCraft Modding
Topic: AIScript Commands
Replies: 7
Views: 2312

Re: AIScript Commands

"It is also nice to know that wait_force orders units to be trained, and then waits for them to finish training (saw that somewhere in the forum)." so wait_force means you don't have to use the train command? Is it possible to find out some of the commands that might be related to unit str...
by Taranok
Fri Feb 01, 2013 4:17 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 6039

Re: The PvT project

Myk I tried increasing priority of probes, up to 255, which i think is the limit that bwailauncher and PyAI let's you use. I read that farms_timing builds pylons at priority 400? would be nice if I could tap into that if that's true :| If you look at the natural I currently have 255 priority, but it...
by Taranok
Thu Jan 31, 2013 10:33 pm
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 6039

Re: The PvT project

A few turrets might be nice when you're pushing to maybe absorb damage or even ward off arbiters if there are any. In an expansion or a base I would not get any at all....because they seem quite bad when carrier numbers are above 4. Can always try to deflect any recall tactics, but I doubt that any ...
by Taranok
Thu Jan 31, 2013 9:43 pm
Forum: StarCraft Modding
Topic: SC Revolution mod on 1.16.1
Replies: 37
Views: 5733

Re: SC Revolution mod on 1.16.1

I don't think he visits this site much. You'll probably have to find some other way to contact him, like pming through Mod DB or something.
by Taranok
Thu Jan 31, 2013 9:00 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 6039

Re: The PvT project

updated to Mech 1.2! Hm.... To be honest I think I forgot most of the changes. - way better at getting defenses after doing fast 3 command centers - detects fleet beacon more reliably - did some working with capt_expand() - added wait_train for vultures so it's less likely that the AI will be spammi...
by Taranok
Mon Jan 28, 2013 9:59 pm
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 6039

Re: The PvT project

hmm......which replays are you talking about? I already posted the ones I test on here: broodwarai.com/downloads/mods/taranok/BWAIWarIV+V.zip I also have some extra replays that may or may not be wanted. I uploaded them in the replay database thread but looks like they got removed. To be honest I'm ...
by Taranok
Mon Jan 28, 2013 8:28 am
Forum: StarCraft Modding
Topic: AIScript Commands
Replies: 7
Views: 2312

Re: AIScript Commands

hmmm am i supposed to post here with questions? anyway clearly capt_expand does other strange things, like increase spider mine placements area, and widen patrol area of observers and overlords. and it doesn't expand at all? Also I noticed that it didn't really do anything unless I put it in an expa...
by Taranok
Mon Jan 28, 2013 7:59 am
Forum: AI development (BWAPI Bots)
Topic: BWAPI bot matches 24 / 7
Replies: 73
Views: 9122

Re: BWAPI bot matches 24 / 7

Oh no all the terrans are dying :(
but krasi0 is moving up.

Lol i'm so suprised that ovemind is still so high up high up there

Go to advanced search