Search found 362 matches
- Thu Jan 05, 2012 6:01 pm
- Forum: StarCraft Modding
- Topic: FireGraft 1.16.1 (primarily exe edit discussion)
- Replies: 128
- Views: 101659
- Mon Jan 02, 2012 5:49 am
- Forum: StarCraft Modding
- Topic: SCAIEdit III list of commands
- Replies: 96
- Views: 93587
Well you can, but don't expect your script to work correctly when there is more than one computer running it. A call stores the return location in a static global variable rather than a per-ai variable, which means any code that causes a script to halt could potentially bug. If the other script make...
- Sun Jan 01, 2012 12:35 pm
- Forum: StarCraft Modding
- Topic: SCAIEdit III list of commands
- Replies: 96
- Views: 93587
[quote name='dmwright' date='03 October 2010 - 02:50 PM' timestamp='1286117448' post='9757'] I'm having a bit of trouble with the Call(block) command. I have been trying to use the call command within a multirun command. BUt doesn't like too many nested Calls... Am I missing anything? The result I g...
- Sun Jan 01, 2012 7:33 am
- Forum: StarCraft Modding
- Topic: SCAIEdit III list of commands
- Replies: 96
- Views: 93587
Saw something in this thread about wait_upgrades not working. The code appears to require that the script be a campaign script in order to use wait_upgrades. It also works for research/tech as well. I also found out while digging into this that the maximum upgrade level supported by a script is 31. ...
- Wed Dec 28, 2011 5:01 am
- Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
- Topic: BWAPI 1.10
- Replies: 13
- Views: 21237
- Tue Dec 27, 2011 1:46 am
- Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
- Topic: BWAPI 1.10
- Replies: 13
- Views: 21237
- Wed Dec 21, 2011 2:20 am
- Forum: StarCraft Modding
- Topic: FireGraft 1.16.1 (primarily exe edit discussion)
- Replies: 128
- Views: 101659
Updated names list type_info_destructor_dealloc @ 0x00401000 _Unknown_Destructor @ 0x00401020 HiddenCtrl_Destructor @ 0x00401090 somePlayImageCrapThatCrashes @ 0x004010E0 hideImage @ 0x00401100 showImage @ 0x00401120 setAllOverlayDirectionsGeneric @ 0x00401140 unitIsOwnerByCurrentPlayer @ 0x00401170...
- Thu Dec 08, 2011 2:32 pm
- Forum: StarCraft Modding
- Topic: FireGraft 1.16.1 (primarily exe edit discussion)
- Replies: 128
- Views: 101659
Ideas for offsets to look for probably aren't at a premium, but just in case here are some! Not all offsets directly, but I can tell you where to look. Glaive Wurm bounce distance 0048B1E0 ; CUNIT *__usercall FindNextBounceTarget<eax>(CBULLET *eax0<eax>) Contains a bounding box search: (x-96, y-96,...
- Mon Dec 05, 2011 6:11 pm
- Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
- Topic: bot speed
- Replies: 2
- Views: 961
- Fri Dec 02, 2011 10:17 pm
- Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
- Topic: Searching for mineral fields gives an empty list
- Replies: 2
- Views: 1073