Search found 362 matches

by Heinermann
Thu Jan 05, 2012 6:01 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 101659

by Heinermann
Mon Jan 02, 2012 5:49 am
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 93587

Well you can, but don't expect your script to work correctly when there is more than one computer running it. A call stores the return location in a static global variable rather than a per-ai variable, which means any code that causes a script to halt could potentially bug. If the other script make...
by Heinermann
Sun Jan 01, 2012 12:35 pm
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 93587

[quote name='dmwright' date='03 October 2010 - 02:50 PM' timestamp='1286117448' post='9757'] I'm having a bit of trouble with the Call(block) command. I have been trying to use the call command within a multirun command. BUt doesn't like too many nested Calls... Am I missing anything? The result I g...
by Heinermann
Sun Jan 01, 2012 7:33 am
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 93587

Saw something in this thread about wait_upgrades not working. The code appears to require that the script be a campaign script in order to use wait_upgrades. It also works for research/tech as well. I also found out while digging into this that the maximum upgrade level supported by a script is 31. ...
by Heinermann
Wed Dec 28, 2011 5:01 am
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: BWAPI 1.10
Replies: 13
Views: 21237

Who? I never entered any tournament, but I am an owner of BWAPI.
by Heinermann
Tue Dec 27, 2011 1:46 am
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: BWAPI 1.10
Replies: 13
Views: 21237

Blizzard isn't releasing a next patch afaik.
We can just expand the limits with BWAPI if we wanted.

What limits are we talking about?

Also, BWAPI should be partially functional on all versions of Starcraft if the code I wrote works correctly.
by Heinermann
Wed Dec 21, 2011 2:20 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 101659

Updated names list type_info_destructor_dealloc @ 0x00401000 _Unknown_Destructor @ 0x00401020 HiddenCtrl_Destructor @ 0x00401090 somePlayImageCrapThatCrashes @ 0x004010E0 hideImage @ 0x00401100 showImage @ 0x00401120 setAllOverlayDirectionsGeneric @ 0x00401140 unitIsOwnerByCurrentPlayer @ 0x00401170...
by Heinermann
Thu Dec 08, 2011 2:32 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 101659

Ideas for offsets to look for probably aren't at a premium, but just in case here are some! Not all offsets directly, but I can tell you where to look. Glaive Wurm bounce distance 0048B1E0 ; CUNIT *__usercall FindNextBounceTarget<eax>(CBULLET *eax0<eax>) Contains a bounding box search: (x-96, y-96,...
by Heinermann
Mon Dec 05, 2011 6:11 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: bot speed
Replies: 2
Views: 961

Type /speed or /speed -1 to reset it to the default speed.
by Heinermann
Fri Dec 02, 2011 10:17 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: Searching for mineral fields gives an empty list
Replies: 2
Views: 1073

Are the resources not within the bot's vision?
If you want to retrieve a list of all resources then use getStaticMinerals. getMinerals only returns the set of visible mineral patches.

I will point out getNeutralUnits returns the set of all neutral units, including geysers and critters.

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