Search found 362 matches

by Heinermann
Fri Jun 01, 2007 7:21 pm
Forum: StarCraft Modding
Topic: ReCreation of variables
Replies: 3
Views: 1660

by Heinermann
Thu May 31, 2007 10:33 pm
Forum: StarCraft Modding
Topic: ReCreation of variables
Replies: 3
Views: 1660

ReCreation of variables

Ahzz, list all the units you will need to detect via the script. It can be any unit, even ones that have never been used before, like "larva" or "spider mine", even include ones you aren't sure about. This is for the list of mirror units we need to create. Also Tom Kazansky will ...
by Heinermann
Sun May 20, 2007 10:44 pm
Forum: StarCraft Modding
Topic: arbiter placement ideas
Replies: 21
Views: 4371

I'm fairly sure the computer does not use recall or consume.
by Heinermann
Sun May 20, 2007 3:32 pm
Forum: StarCraft Modding
Topic: what best attack_do or send_suicide 0
Replies: 19
Views: 3689

Actually, strategic suicide mission gathers units before attacking as well.
by Heinermann
Sun May 20, 2007 12:08 am
Forum: StarCraft Modding
Topic: Fusion ASM
Replies: 9
Views: 2558

Fusion ASM

OK. This is experimental, and I don't know if it will work, and also I'm pretty much newb at this, so bleh. SCAIEdit make_patrol command. Modify 0043C3F3 |. B3 98 |MOV BL,98; |Patrol (orders.dat) to 0043C3F3 |CALL (block1) EDIT: The CALL block is 5 bytes long while the MOV is only 2. The entire sect...
by Heinermann
Wed May 16, 2007 7:21 pm
Forum: StarCraft Modding
Topic: Modding help for AI fusion needed!
Replies: 17
Views: 3951

I know specifically how to mod in all the units, and I'll mod them in myself if nobody wants to. I did start, but will redo it again because it is a little messy. Also note that everything in this topic is within possibility of current tools. Oh, also, we won't need the spell-casting units/weapons i...
by Heinermann
Tue May 15, 2007 11:50 pm
Forum: StarCraft Modding
Topic: Modding help for AI fusion needed!
Replies: 17
Views: 3951

I had yet another idea. We could get a portion of map data to actually be the code that gives the computer the command. We can use say, death counts of the mineral/vespene chunks (p8) to contain the values of energy cost, unit, and command. Additionally, we could have failsafe code that will write o...
by Heinermann
Tue May 15, 2007 3:19 am
Forum: StarCraft Modding
Topic: Modding help for AI fusion needed!
Replies: 17
Views: 3951

Thanks.

Now going through some of it, I've found the exact order locations for disruption web, recall, and junk yard dog. We could replace junk yard dog with tank mode or lift or something. Hmm..
by Heinermann
Mon May 14, 2007 7:14 pm
Forum: StarCraft Modding
Topic: Fusion Ideas
Replies: 4
Views: 1572

uh? I don't understand...
by Heinermann
Mon May 14, 2007 1:39 am
Forum: StarCraft Modding
Topic: Fusion Ideas
Replies: 4
Views: 1572

Fusion Ideas

OK. Any ideas with triggers or modding, post em here! - Replace computer idle animation in units.dat for wraiths and ghosts to uncloak. This will provide a better means for uncloaking and conserving energy. - Replace computer idle animation in units.dat for units in general, to hold position. This w...

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