Search found 362 matches

by Heinermann
Sat Aug 04, 2007 2:47 pm
Forum: StarCraft Modding
Topic: Fusion Firegraft Plugin
Replies: 9
Views: 2589

Using game type 23. 00596808 holds the game type ID from the lobby into the game. is all Greek to me It's important to know mapping if you're going to be modding, and important to know mapping AND modding if you're going to be hacking. In some cases it can be important to know hacking before modding.
by Heinermann
Fri Aug 03, 2007 6:02 pm
Forum: StarCraft Modding
Topic: Fusion Firegraft Plugin
Replies: 9
Views: 2589

What do you mean by location number and address? Also I hope you are capable of modding it later to only use a specific game type range. It would be better if you can play normal games(with people without the mod) in between fighting the AI. We could get the game subtype to determine difficulty. The...
by Heinermann
Fri Aug 03, 2007 12:37 pm
Forum: StarCraft Modding
Topic: Fusion Firegraft Plugin
Replies: 9
Views: 2589

Very nice. I think the location thing should be seperate. Also hmm... We're trying to derive a method for an oval-ish detection for unit attack range and sight range... Our best solution ATM is either a mass of locations or a modded unit. Anyway, nice work. Does location 1 have x2 =x1+32 and y2=y1+3...
by Heinermann
Sun Jul 29, 2007 1:45 am
Forum: StarCraft Modding
Topic: rep2ai
Replies: 38
Views: 13149

Ahzz, the cheats are not applied to the computer; only the player.

Power overwhelming just makes other players not do damage, while your damage is normal. That includes computers attacking computers. Show me the money is only player that used it.
by Heinermann
Tue Jul 24, 2007 4:25 pm
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 93498

Debug is "UNSUPPORTED" because SCAIEdit III can't handle strings. I'm assuming they are a pointer to a null terminated string.

ALso, need more info on player_need and creep.
by Heinermann
Tue Jul 24, 2007 3:57 pm
Forum: StarCraft Modding
Topic: rep2ai
Replies: 38
Views: 13149

OK. Some feedback for you: 1. Get upgrades working. 2. Use some trig to determine the distances between the main hatchery and a new hatchery, as well as defences and such for Terr/Toss/Zerg. 3. When players use "show me the money", "whats mine is mine", or "breathe deep"...
by Heinermann
Sun Jul 08, 2007 8:28 pm
Forum: StarCraft Modding
Topic: [Help] Neutral AI
Replies: 3
Views: 927

I thought that said "hacking buddy".

I don't hike; indoors plz kthx.
by Heinermann
Sun Jul 08, 2007 3:07 pm
Forum: StarCraft Modding
Topic: Why do AI scripts turn passive after 20 min or so?
Replies: 5
Views: 1245

by Heinermann
Sat Jul 07, 2007 4:55 pm
Forum: StarCraft Modding
Topic: Fusion ASM
Replies: 9
Views: 2558

I'm pretty sure Battle.net has some sort of client detection scheme. Back when heimdal? made EUD enabler, modifying the player restriction after that patch, some players would end up being banned from Battle.net for a short time. Double orders? Interesting. I always knew that there was a self-order ...
by Heinermann
Thu Jul 05, 2007 10:57 pm
Forum: StarCraft Modding
Topic: Fusion ASM
Replies: 9
Views: 2558

Thanks guys.

Do you know if code at 004FDBB0 is fine?

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