Search found 362 matches

by Heinermann
Mon Jul 16, 2012 10:27 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: BWAPI 1.10
Replies: 13
Views: 14819

<<<Heinermann sorry for accidentally deleting your post.>>>
by Heinermann
Sat Jul 07, 2012 3:21 am
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: BWAPI 1.10
Replies: 13
Views: 14819

This just in, a friend of mine wanted to increase the map size limit from 256x256 to 512x512. We got 256x512 working https://dl.dropbox.com/u/74758690/giiiant.png Although it is extremely buggy it probably won't see the light of day because of the amount of work required to stabalize it.
by Heinermann
Fri Jul 06, 2012 6:27 am
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: Build Order module
Replies: 1
Views: 6548

Hi, you can control the original AI's build orders through AI Script editing (modding) which this website is dedicated to. To do that you will need a modding tool such as PyAI or SCAIEdit 3. If you intend to use BWAPI instead then there is a "BWScriptEmulator" AI module that I am working o...
by Heinermann
Sat Jun 02, 2012 2:47 am
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: I can see your cloaked units!
Replies: 9
Views: 12965

Take into account that over 90% of an AI's APM is just non-grouped actions, duplicate actions from latency settings, interrupted actions from latency settings, and other spammy actions. Also for the reveal percentage, it wouldn't be a percentage to appear or not appear every frame, but a percentage ...
by Heinermann
Sun May 20, 2012 12:30 am
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: I can see your cloaked units!
Replies: 9
Views: 12965

So do we want to see something like this? https://docs.google.com/spreadsheet/ccc?key=0ArUclNa5oSoodFR4R0piT1RxS0ZTYU4wbUJZd1VIRWc In the chart: + Attacking = undetected unit attacks + Cloaking/Created = just pressed the cloak button, or a dark templar/observer was just created (from their building)...
by Heinermann
Fri May 18, 2012 4:37 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: I can see your cloaked units!
Replies: 9
Views: 12965

I think the argument now is something along the lines of "How lenient/strict should BWAPI be about cloaked units?". I don't even remember which info is available or not about cloaked units, and I think even burrowed units' locations are known even if they don't attack (Zerglings and Spider...
by Heinermann
Wed May 16, 2012 2:19 am
Forum: AI development (BWAPI Bots)
Topic: BWAPI bot matches 24 / 7
Replies: 73
Views: 56840

I didn't know this /nogui command, that's nice. Ok for BWAPi 4, when I will integrate it to AIUR, I would take this opportunity to deeply improve the code. At the moment, there are some really ugly parts. :-/ There are still more new features being added in BWAPI4 such as filter function compositio...
by Heinermann
Mon May 14, 2012 10:11 pm
Forum: AI development (BWAPI Bots)
Topic: BWAPI bot matches 24 / 7
Replies: 73
Views: 56840

If you want the matches to be much faster you can use /nogui or /fs # (but nogui also disables BWAPI drawing calls). Starcraft actually has an infinite graphical frame rate. It spends X milliseconds continuously drawing the frame before re-entering the main game loop (on fastest X is 42). In the cas...
by Heinermann
Sun May 06, 2012 5:49 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: Trigger query frequency
Replies: 21
Views: 4791

Since storm.#401 is SMemAlloc you don't need to follow it any further, since it's more of a wrapper. http://code.google.com/p/bwapi/source/browse/trunk/bwapi/Storm/storm.h#770 The "incomplete" (cleaned/modified) decompiled function can be seen here: #include <storm.h> // Using BWAPI's stor...
by Heinermann
Sun May 06, 2012 3:27 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: Problem using getUnitsInRadius()
Replies: 7
Views: 2009

In BWAPI4 your code can look like this: Playerset players( Broodwar->getPlayers() ); for(auto j = players.begin(); j != players.end(); ++j) { if( !j->isNeutral() && !j->isObserver() ) { Unitset units( j->getUnits() ); for(auto i = units.begin(); i != units.end(); ++i) { if( !i->getType().isB...

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