Search found 362 matches

by Heinermann
Mon Dec 17, 2012 12:18 am
Forum: StarCraft Modding
Topic: BWAI Launcher (updated)
Replies: 24
Views: 33141

Link for that last one is dead.
Also some of the scripts in the previous one have some bugs, mainly using calls and blocking the thread before returning from the call.
by Heinermann
Sat Nov 17, 2012 4:41 am
Forum: AI development (BWAPI Bots)
Topic: 85182 bot vs bot replays with the total size of 15.3 GB
Replies: 13
Views: 14561

It should reduce the number of commands that bots use, bringing down replay file sizes (which can add up).
Although the only problem is that it doesn't perform the latency compensation trick when enabled.
by Heinermann
Wed Sep 26, 2012 1:37 am
Forum: StarCraft Modding
Topic: Unknowns
Replies: 21
Views: 19739

Actually, I'm currently working on rewriting the drawing routines for a full resolution + window hack. I came across this: The "active tile" flags (higher 16 bits) on this page: http://code.google.com/p/bwapi/source/browse/branches/bwapi4/bwapi/BWAPI/Source/BW/Offsets.h#652 Is the same as ...
by Heinermann
Mon Sep 24, 2012 4:44 pm
Forum: AI development (BWAPI Bots)
Topic: 2012 Competition Source Code
Replies: 1
Views: 6772

I've re-zipped the archive in 7z format (without modifying or removing anything) and it's now half the size. xD

I've uploaded it to the BWAPI code page.
http://code.google.com/p/bwapi/download ... _Source.7z
by Heinermann
Sun Sep 23, 2012 11:59 pm
Forum: StarCraft Modding
Topic: Unknowns
Replies: 21
Views: 19739

So, inspired by this post: http://www.codeofhonor.com/blog/tough-times-on-the-road-to-starcraft I decided I'd consider using SDL for BWAPI. But first I need to reverse engineer the existing drawing routines so that they can be entirely rewritten. I then got carried away and decided to create more co...
by Heinermann
Sat Aug 04, 2012 2:47 am
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: help setting bwapi 3.7.3
Replies: 4
Views: 8231

It seems like install.exe is a 64-bit app which won't work on 32-bit systems. Did you compile ExampleAIModule and put it in the correct folder? BWAPI.dll and BWAPId.dll should be in the Chaoslauncher folder, not the Starcraft folder. There should be a folder called "bwapi-data" in your Sta...
by Heinermann
Fri Jul 27, 2012 7:35 pm
Forum: StarCraft Modding
Topic: Various UMS+Modding Questions
Replies: 4
Views: 2000

[quote name='New-/Hydrolisk' date='25 July 2012 - 03:32 PM' timestamp='1343226731' post='11007'] 1) Is it possible to control music and sounds? [/quote] Of course you can. Maps have the "Mute/Unmute unit speech." action and the "PlayWAV" action. You can also mod the .WAV files th...
by Heinermann
Fri Jul 27, 2012 7:14 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: help setting bwapi 3.7.3
Replies: 4
Views: 8231

BWAPI 3.7.3 is outdated and you should use BWAPI 3.7.4. After installing BWAPI 3.7.4 (either manually or using the installer), compile the example module and stick it in "bwapi-data/AI/" which should be in your Starcraft directory. After running ChaosLauncher(included), select the BWAPI in...

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