Search found 362 matches

by Heinermann
Fri Jan 04, 2013 7:45 pm
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: Minor PyTBL Bug
Replies: 2
Views: 7182

Re: Minor PyTBL Bug

Fixed.
by Heinermann
Fri Jan 04, 2013 8:54 am
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyMS port to python 3.3? (not exactly working)
Replies: 2
Views: 6945

Re: PyMS port to python 3.3

The port, not the language. :P
by Heinermann
Fri Jan 04, 2013 6:37 am
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyMS port to python 3.3? (not exactly working)
Replies: 2
Views: 6945

PyMS port to python 3.3? (not exactly working)

I started converting the project to python 3.3 in an effort to learn it. So far it has been painful. I managed to get some functionality though. ⋅  PyAI, PyDAT, PyFNT, PyICE, PyLO, PyTBL, PyTILE, and PyTRG immediately close after displaying the GUI for a frame. ⋅  PyGOT can save ...
by Heinermann
Sun Dec 30, 2012 8:14 am
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 69278

Re: SCAIEdit III list of commands

The continuation of this topic will be here: http://broodwarai.com/forums/viewtopic.php?f=5&t=1043
by Heinermann
Sun Dec 30, 2012 8:13 am
Forum: StarCraft Modding
Topic: AIScript Commands
Replies: 7
Views: 10952

Re: AIScript Commands

List of commands Implemented in BWScriptEmulator * Fully implemented (includes acceptable behavior for a script) * Partially implemented * Unimplemented goto notowns_jump wait start_town start_areatown expand build upgrade tech wait_build wait_buildstart attack_clear attack_add attack_prepare attac...
by Heinermann
Sun Dec 30, 2012 8:12 am
Forum: StarCraft Modding
Topic: AIScript Commands
Replies: 7
Views: 10952

Re: AIScript Commands

List of commands that should be used in AIScripts Header commands ⋅ farms_notiming, farms_timing ⋅ start_campaign ⋅ start_town ⋅ transports_off, check_transports Build/Attack/Defense order commands ⋅ attack_add ⋅ attack_clear ⋅ a...
by Heinermann
Sun Dec 30, 2012 8:12 am
Forum: StarCraft Modding
Topic: AIScript Commands
Replies: 7
Views: 10952

AIScript Commands

Note: This is a continuation of the following topic: http://broodwarai.com/forums/viewtopic.php?f=5&t=11 Updated known commands for Broodwar AIScript Stuff in blue denotes information that has been updated. Stuff in green indicates stuff that will be used in the BWScript Emulator AI module for ...
by Heinermann
Thu Dec 27, 2012 5:14 pm
Forum: Forum Bug Report - Assistance - Suggestions
Topic: Forum bug report - assistance - suggestions
Replies: 59
Views: 77329

Yes I turned it offline, and disabled images and turned on performance mode hoping that one of these would stop it, but no luck. @bajadulce The system is already compromised in some way, since there is some malware that tries to load a massive amount of data from some unrelated websites (see loading...
by Heinermann
Tue Dec 25, 2012 10:55 pm
Forum: Forum Bug Report - Assistance - Suggestions
Topic: Forum bug report - assistance - suggestions
Replies: 59
Views: 77329

I think it is going to be swiftly reflagged as an attack site. There is abviously something wrong again.
by Heinermann
Mon Dec 17, 2012 3:48 am
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 69278

default_min is some kind of scaler value and may have to do with unit strength.

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