Search found 83 matches

by Equalizer
Wed Sep 23, 2009 4:24 am
Forum: StarCraft Modding
Topic: AI Script "Terran 12 - Tank Town" not upgrading?
Replies: 7
Views: 2180

Scripts do stack though they behave strangely when you do this.

Each script counts units and building separately in the sense that if there are 2 scripts for 1 comp player each with a line of build 1 baracks (some prioity) and the comp has 0 barracks to start with the comp will build 2 barracks.
by Equalizer
Wed Sep 23, 2009 4:15 am
Forum: StarCraft Modding
Topic: Zerg AI problem
Replies: 26
Views: 4620

There is the command, defaultbuild_off This seems to decrease the amount of random units built but I don't believe it completely gets rid of it. It tends to be used in Blizzard scripts where they wanted the comp to do something more specific, so I'm fairly sure it does take out some built-in auto bu...
by Equalizer
Wed Sep 23, 2009 4:06 am
Forum: StarCraft Modding
Topic: Is it possible to count own units?
Replies: 3
Views: 943

I do not know of any specific command that allows the script to jump based on unit count. However, I have just started looking at SC AI again, so I could be missing something. There are some obscure ways that you can gage unit count that may or may not work, using resource jumps determine how many r...

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