Search found 83 matches

by Equalizer
Sat Jan 02, 2010 11:03 pm
Forum: StarCraft Modding
Topic: BWAIWar
Replies: 194
Views: 26652

I was interested in testing how the Terran Script I've been working on faired againts those of BWAIWar. This is the Terran Script [attachment=2492:Equalizer_T.txt] Comparing to the AIs in the BWAIWar folder, which was last update Jan 02, 2010. Using the replays, PvT a) PythonAI PvT b) Byzantium TvZ...
by Equalizer
Thu Dec 31, 2009 11:50 pm
Forum: StarCraft Modding
Topic: Accel_T v1.52 by Equalizer
Replies: 77
Views: 17007

I've modified the AccelDefault_T_v1.1x.zip file so that the .txt and .exe it contains have the name AccelDefault_T.
by Equalizer
Wed Dec 30, 2009 9:28 pm
Forum: StarCraft Modding
Topic: BWAIWar
Replies: 194
Views: 26652

I was wondering if anyone has come up with a way of testing if one script is effecting the functioning of another. As I believe it has been noted previously it is possible for a script to be written such that it is impossible for other AIs to expand properly. This is of course only an issue with AI ...
by Equalizer
Wed Dec 30, 2009 6:43 am
Forum: StarCraft Modding
Topic: Accel_T v1.52 by Equalizer
Replies: 77
Views: 17007

I am finding that it becomes increasingly difficult to make the Terran AI better as changing it to counter one type of zerg strategy tends to make it inherently weak against another. @Archon_Wing You can of course use the rush detection that I used but I've found that it is finicky in that slight va...
by Equalizer
Mon Dec 28, 2009 4:36 am
Forum: StarCraft Modding
Topic: Myk's AI 3.5
Replies: 125
Views: 25726

Very nice! Looks like I am going to have to do something with my Terran AI to counter defilers better. I really like how it transitions from lurkers to ultras and defilers. This is the first zerg script I've seen where the AI uses dark swarm effectivly and it seems to make it much better not just at...
by Equalizer
Sun Dec 27, 2009 6:28 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: Disable pathfinding and auto-attack
Replies: 4
Views: 1497

1.) I would assume that using BWTA it would be possible to have the AI issue move commands betweeen only locations that do not have an obstruction so the inbuilt auto pathing would never act. 2.) A person can prevent units from auto attacking by keeping them moving since they wont attack while movin...
by Equalizer
Fri Dec 25, 2009 10:49 pm
Forum: StarCraft Modding
Topic: Accel_T v1.52 by Equalizer
Replies: 77
Views: 17007

I have yet to have the AI properly counter Protoss (all triggering is zerg specific so far) so I am not surprised that protoss can easily beat it early game. As for zergling rushes I've tried to get the AI to catch early pool and change build order. It seemed to do reasonable againts other AI ling r...
by Equalizer
Thu Dec 24, 2009 6:27 am
Forum: StarCraft Modding
Topic: Accel_T v1.52 by Equalizer
Replies: 77
Views: 17007

Regarding overloading, (the wait_force(255, [military unit]) command) I've tried it a few times with the train command and it doesn't seem to work the same. Overloading doesn't "run out" however it does some times "get lost". In that if there are other multiruns called, just like...
by Equalizer
Tue Dec 22, 2009 1:59 am
Forum: StarCraft Modding
Topic: Unleaded AI 3.3 Full Non-cheating AI (Updated 2/23/10)
Replies: 314
Views: 56613

Well I finally have some spare time and need a break from working on my attempt at a terran script, so I'll have a look at how yours is coming. Here are some suggestion for Unleaded T v2.9: vs Zerg -might be a good idea to have the ai put off building turrets till zerg spire is detected [x2 scan see...
by Equalizer
Sun Dec 20, 2009 1:11 am
Forum: StarCraft Modding
Topic: Accel_T v1.52 by Equalizer
Replies: 77
Views: 17007

I've finally managed to make a new version so if anyone has time I'd appreaciate some help testing it. (see first post) I would suggest trying to fight 2 Terran AI's at once to make for an interesting game. I look forward to seeing some replays. (I post one of my own once I start playing a bit less ...

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